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Why Some Designs Are Impossible to Improve: Quintessence
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Not sure you can say the Playstation controller was "impossible to improve":
1995:
1997: (Dual Analog, no rumble)
1997: (Dualshock):
2000: (Dualshock 2):
2006: (SIXAXIS - Sony lost a rumble lawsuit and removed rumble as a feature):
2007: (Dualshock 3 - Rumble lawsuit settled):
2013: (Dualshock 4):
2020: (Dualsense)
2023: (Dualsense Edge):
I wonder what they can improve in the current more expensive fancy Dualsense.
Make it more expensive?
"We have added 1 single additional non-programmable button that sends Sony $50 every time a user presses it."