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You know what's ironic about all this is, as someone who has seen game dev pitches (not good ones), they arguably had their shit together more than most aspiring game devs. Looking back at the skeletals, ya know they actually may have had a chance of getting somewhere. They knew absolutely nothing about the technical side, but hardly any game devs actually do. They probably still stand a better chance today of developing this than some game studios asset-mashing in Unity or Unreal. That's the true state of game dev.
I remember this post like it was yesterday, and she didn't have her shit together at all.
All she had was a Z-sphere dragon in ZBrush poorly photoshopped on top of a lumion render, and an overambitious idea
Let me reiterate: I have seen worse.
In fact, Disney once paid a lot of money for a game with even less concept art and design. Unsurprisingly, this game was never released and very little record of it remains. And when I say it was worse. For those who think they know: yes, I'm talking about the viking bears.