645
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 11 May 2024
645 points (96.4% liked)
Games
32366 readers
1223 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.
I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn't enough, for example
thats was just a loud minority talking about super max setting with Raytracing and 4k
Weren't they specifically advertising for that? The criticism is valid if they were.
Not that I remember, true that it didn't handle the last gen consoles, and that it was marketed as quite demanding
Sadly "minimum" or "recommended" just tells us the game runs, not that it runs well
Recommended is absolutely meant to be "the game runs well on this" not just it runs
The thing is what is the consensus of "runs well"? Is it a FPS constant? No glitches? Fast loads?
My point is, a game can come shitty and run a constant 30 fps under the "recommended" since that's what they thought was appropriate
Is a gray area that should be more descriptive, not sure why downvote me
I had a decent AMD card which ran it very well, but still had a bunch of artifacts like Judy's head blocking reflections for the whole lake.
True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product
You're certainly right about that!
I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/
I still finished the game because it was awesome, but haven't revisited it ever since.
And what CPU
It's an AMD Athlon!
Totally fine for gaming in 2024.
I don't remember it being that bad on my 1070 mobile laptop (8th gen Intel i5 H if I'm not mistaken), but it was sub 25 fps also. On my PC it ran better, but after upgrading to a 3080 with a 5800X3D was when it ran smoothly at higher resolutions, although the game also had received some updates by then.
I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.
I had some cars that were following an invisible road above where the real road was a few times, and although that broke immersion a bit, I also still had a lot of fun with the game.