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this post was submitted on 17 May 2024
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IMO improving graphics technology is a case of diminishing returns. Sure you can always make a better looking game by throwing more processing power at it, but that has (at best) a minor effect on things like gameplay and story. Like seriously, if Squenix had decided to make FF7: Rebirth in the PS3 era, other then some uglier graphics how much would the game have have been different?
And (to actually tie this in to the thread) that's the reason PS5 sales have been so sluggish. What do you really need those PS5 graphics for? I mean my PC is still running hardware from 5-10 years ago, because there isn't anything I really need to upgrade for. Most of what I've been playing is indy titles and for the few graphic intensive games I want to play they'll usually run if I lower some graphics settings.
Exactly this. I'll always maintain a game will be and will remain prettier is an artistic style than an ultra realistic style. It just takes up resources that could be used elsewhere for the sake of looking pretty for the next 3-5 years before the "Uhh muh Guuhhhhd, it looks so realistic" ages like milk. Games like Wind Waker and Okami still look gorgeous today.
And Nintendo proved this right by making successful games on underpowered systems. The switch it's basically an Android tablet from last decade sold with crazy markup but talented game designers make compelling games
Sure, in the store they have 3rd party do lazy shitty ports like this https://www.nintendo.com/us/store/products/jello-run-switch/ but I feel it has more interesting games than the photorealistic ones on PS5, except the masterpieces by insomniac studio, but those can also be played on PS4 or PC