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What game mechanics do you love and hate?
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I am a collector, and inventory management is always the thing that makes or breaks an RPG for me. Unlimited inventory is just completely unrealistic, but on the other hand, making an RPG inventory completely realistic is just no fun. Of course I want to be able to lug all that sweet loot home, including battle axes, broadswords, several full armor sets, myriad other weapons, potions, etc. Having an encumbrance such as Skyrim has makes total sense to me. I love the idea of being able to sort and filter my inventory, and store items in whatever container I own. I also like to be able to compare the stats of new items with ones I own so I know if something is a trade up.
I hate storage block inventories, where items physically take up one, or a few "squares". I don't want to play a tile puzzle with my items.
This is my line in the sand too. I couldn’t play Witcher 3 more than the first hours because of the inventory management.
I got a zero weight mod so I wouldn't need to bother with inventory management.