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Building and distributing binaries
(programming.dev)
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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I'm curious why you would think that containers are bloat? They require virtually no resources and are built into the kernel. A container is literally just a flag that you add when you exec on an executable binary.
Containers aren't too bad for storage from a developer's perspective. I'm talking about the dependency versioning bullshit of flatpak and snap specifically for end users. I don't know if AppImage technically counts as a container, but the whole point of it is to ship libraries the end user doesn't have, which implies a fundamental flaw in the hierarchical dependency tree or distribution model - the end user should already have everything they need to run software.
How can you guarantee that depencies are compatible across versions? That's a fundamental point I think you are missing.
I don't use dependencies that don't have a history of backwards compatibility, and when I do, I ship them. It's SOP to assume basic things like a GUI "just work", and it's also SOP for Ubuntu to ship non-functional programs that were broken by GTK and Qt updates. I'd rather have buggy/broken software with undefined behavior than software that just doesn't run.