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I actually bought ultrakill but now I have an even bigger respect for the chad that is Hakita

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[-] lvxferre@mander.xyz 30 points 5 months ago

People in the future will be like:

"Pokémon? There's radio silence after the 3DS games. I think that Nintendo closed down by then."

"Ah, Ultrakill? Here. [points to some file in the repo] Still playable. Small dev from a brilliant indie scene."

I'm being kind of cheeky; it's reasonably possible that people in the future know that Nintendo games actually existed past the 3DS, they simply weren't preserved because their corporation got too greedy. In the meantime, game devs like Hakita are keeping their legacy alive.

[-] sleepybisexual@beehaw.org 1 points 5 months ago
[-] lvxferre@mander.xyz 0 points 5 months ago

...frankly, most stuff past gen V.

@lvxferre @sleepybisexual Gen IV was when the real power creep started to happen.

[-] lvxferre@mander.xyz 2 points 5 months ago

I also think that the power creep started out with Gen4, as it had lots of legendaries and evos for older mons. (There's a literal god there dammit.) However I feel like power creep is a symptom of a deeper issue in the series: it's basically mass production, and for mass production you got a few cosmetic changes from gen to gen but almost no meaningful change in core gameplay. And eventually people like you, @sleepybisexual and me got tired of that "base" product.

[-] Reshirams_Rad_Slam@mastodo.neoliber.al 2 points 5 months ago* (last edited 5 months ago)

@lvxferre I know there are perverse incentives for power creep for games with in-game monetization but even with MOBAs who produce less and have less combinatorial possibilities on moves/items can have power creep so I don't think mass production alone does it. I'd reckon power creep is a demand side problem, people get more dopamine when something they use is overpowered. Also legendary power creep prolly started with Gen III Kyogre rain-boosted STAB Choice Specs 150 base power spread move.

[-] lvxferre@mander.xyz 1 points 5 months ago

I don't think that mass production is doing it alone, but that it's a factor. It's what prevents GameFreak from changing the core gameplay of the game; and without meaningful changes to core gameplay, they need to attract players through other ways.

And one of those ways is making the mons of a newer gen stronger than the ones of the gen before. (Another is introducing "gimmick mechanics" that get forgotten in the next gen.)

@lvxferre Define meaningful changes to core gameplay and Gamefreak doesn't seem to have perverse monetary incentives to power creep so I'm just guessing a more benign creative block here rather than willful. I don't think people buy Pokemon games for the competitive esports aspects anyway even though I see a lot of changes in later gens clearly geared towards VGC gameplay.

[-] sleepybisexual@beehaw.org 2 points 5 months ago

I know gen 8 pokemon are too strong but how was gen 4 guilty?

[-] Reshirams_Rad_Slam@mastodo.neoliber.al 0 points 5 months ago* (last edited 5 months ago)

@sleepybisexual Aside from what lvxferre said, there's also Stealth Rock with very ineffective way of removing it because of ghost types, random 120 base power moves and the physical/special split essentially buffing the coverage of offensive pokemon (Gengars can actually use Ghost type moves). Essentially the gen that made dragons overpowered. I guess you can say these are all subtle. Gen 6 onwards just made it more blatant with gimmicks like mega-evolutions, z-moves and terrain.

[-] sleepybisexual@beehaw.org 1 points 5 months ago

Yup, and also the legendaries got a lot stronger too.

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this post was submitted on 05 Jun 2024
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