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Quake-like game made with JavaScript takes up just 13KB of storage
(www.tomshardware.com)
This is a most excellent place for technology news and articles.
This is crazy!
I have so many questions, but lack the technical know how of how to ask them.
Instead of actually storing images, sound files, maps, etc, whole program relies on algorithms computed at runtime. Level generated automatically, sound follows a set math pattern with randomization, etc etc
Benefits of less file size but more processor requirements
Oh yeah. I can remember back in the day it could take quite a bit to compile and start these things, especially if you were running at higher resolution and detail values.
Basically it's all procedurally generated assets. It takes a long time to start to because it has to make all it's textures and sound effects.
Check this video out by Nostalgia Nerd
https://youtu.be/bD1wWY1YD-M
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https://piped.video/bD1wWY1YD-M
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