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Microsoft’s repairability push now extends to Xbox controllers, too
(www.theverge.com)
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I'm sure they are good (they don't drift), but we've all grown up with "regular" joysticks and they were fine. Now all of a sudden, hall effects is the latest gaming buzzword that all gamers apparently need to get. Not saying that hall effects don't have positives, but I do find it funny that all of a sudden its a big deal in the industry.
Hall effect has been the norm in all but the cheapest sim gear (sticks, throttles, etc) for a very long time now.
Hall effect gimbals on radio control/drone controllers have been pretty common for some time, too.
It's mostly that this is a solved problem that more general purpose controllers are just now catching up to after the problem's been exacerbated by the smaller gimbals used in modern controllers.
My understanding is that no first party controller (Sony, MS, Sega or Nintendo) uses hall effects.
AFAIK Sega did it twice on the Saturn and the Dreamcast controllers.. I think the problem grew over the time... Companies try to cheap out on parts as much as possible, try to limit the lifetime of said parts to about 2 years so people will have to buy new controllers...
Controllers with quality sensors and switches have been available for a long time it is simply that consumer knowledge on the topic has improved.
My 14 year old CH products joystick is a great example.