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submitted 5 months ago* (last edited 5 months ago) by Goronmon@lemmy.world to c/games@lemmy.world
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[-] addie@feddit.uk 9 points 5 months ago

Agreed. JSON solves:

  • the 'versioning' problem, where the data fields change after an update. That's a nightmare on packed binary; need to write so much code to handle it.
  • makes debugging persistence issues easy for developers
  • very fast libraries exist for reading and writing it
  • actually compresses pretty damn well; you can pass the compress + write to a background thread once you've done the fast serialisation, anyway.

For saving games, JSON+gzip is such a good combination that I'd probably never consider anything else.

[-] cactusupyourbutt@lemmy.world 3 points 5 months ago

protobuf does all of these (well, except compression which you dont need)

this post was submitted on 05 Jun 2024
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