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As soon as Apple announced its plans to inject generative AI into the iPhone, it was as good as official: The technology is now all but unavoidable. Large language models will soon lurk on most of the world’s smartphones, generating images and text in messaging and email apps. AI has already colonized web search, appearing in Google and Bing. OpenAI, the $80 billion start-up that has partnered with Apple and Microsoft, feels ubiquitous; the auto-generated products of its ChatGPTs and DALL-Es are everywhere. And for a growing number of consumers, that’s a problem.

Rarely has a technology risen—or been forced—into prominence amid such controversy and consumer anxiety. Certainly, some Americans are excited about AI, though a majority said in a recent survey, for instance, that they are concerned AI will increase unemployment; in another, three out of four said they believe it will be abused to interfere with the upcoming presidential election. And many AI products have failed to impress. The launch of Google’s “AI Overview” was a disaster; the search giant’s new bot cheerfully told users to add glue to pizza and that potentially poisonous mushrooms were safe to eat. Meanwhile, OpenAI has been mired in scandal, incensing former employees with a controversial nondisclosure agreement and allegedly ripping off one of the world’s most famous actors for a voice-assistant product. Thus far, much of the resistance to the spread of AI has come from watchdog groups, concerned citizens, and creators worried about their livelihood. Now a consumer backlash to the technology has begun to unfold as well—so much so that a market has sprung up to capitalize on it.


Obligatory "fuck 99.9999% of all AI use-cases, the people who make them, and the techbros that push them."

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[-] Ilandar@aussie.zone 10 points 5 months ago

But even if you don’t, have some respect for the AI artists out there who put time and effort into their craft.

What kind of time and effort? How is AI art a skill that is comparable to real art? I am genuinely asking here, I'd like to understand your work process.

I am not a visual artist, but I have composed my own music and the amount of time and/or effort needed to create a comparable piece using generative AI is not even close to being the same. I think there is a place for AI tools that assist artists, but people generating entire pieces using AI and then referring to themselves as "artists" is honestly delusional and sad. I hope that's not what you are referring to here.

Not OP but familiar enough with open source diffusion image generators to be able to chime in.

Now I'd argue that being an artist comes down to being able to envision something in your mind's eye and then reproduce it in the real world using some medium, whether it's a graphite pencil, oil paint, a block of marble, Wacom tablet on a pc, or even through a negotiation with an AI model. Your definition might be different, but for the sake of conversation this is how I'm thinking about it.

The work flow for an AI generated image can have a few steps before feeling like it sufficiently aligns with your vision. Prompting for specific details can be tricky, so usually step 1 is to generate the basic outline of the image you're after. Depending on your GPU or cloud service, this could take several minutes or hours before you get a basis that you can work with. Once you have the basic image, you can then use inpainting tools to mask specific areas of the image and change specific details, colors, etc. This again can take many many generations before you land on something that sufficiently matches your vision.

This is all also after you go through the process of reviewing and selecting one of the hundreds of models that have been trained specifically for different types of output. Want to generate anime-style art? There's a model for that, want something great at landscapes? There's a different one for that. Surely you can use an all-purpose model for everything, but some models simply don't have the training to align to your vision, so you either choose to live with 'close enough' or you start downloading new options, comparing them with your existing work flow, etc.

There's certainly skill associated with the current state of image generation. Perhaps not the same level of practice you need to perfectly represent a transparent veil in graphite, but as with other formats I have a hard time suggesting that when someone represents their vision in the real world that it's automatically "not art".

[-] Ilandar@aussie.zone 5 points 5 months ago

You keep using the word "vision", but I have a hard time understanding how an AI artist has a vision equivalent to that of a traditional artist based on the explanation you've provided. It still sounds they are just cycling through AI generated options until they find something they like/that looks good. That is not the same as seeing something in your mind and then manually recreating that to the best of your ability.

[-] Zaktor@sopuli.xyz 3 points 5 months ago

Is a photographer an artist? They need to have some technical skill to capture sharp photos with good lighting, but a lot of the process is designing a scene and later selecting among the photos from a shoot for which one had the right look.

Or to step even further from the actual act of creation, is a creative director an artist? There's certainly some skill involved in designing and recognizing a compelling image, even if you were not the one who actually produced it.

[-] Ilandar@aussie.zone 2 points 5 months ago

You're sort of stepping around the issue here. Are you confirming that AI art is about cycling through options blind until you stumble across something you like?

[-] Zaktor@sopuli.xyz 3 points 5 months ago

No, both of those examples involve both design and selection, which is reminiscent to the AI art process. They're not just typing in "make me a pretty image" and then refreshing a lot.

[-] Ilandar@aussie.zone 3 points 5 months ago

They’re not just typing in “make me a pretty image” and then refreshing a lot.

The only explanation I've received so far sounded exactly like this, just with more steps to disguise the underlying process.

[-] Zaktor@sopuli.xyz 1 points 5 months ago

It isn't. People design a scene and then change and refine the prompt to add elements. Some part of it could be refreshing the same prompt, but that's just like a photographer taking multiple photos of a scene they've directed to catch the right flutter of hair or a dress or a creative director saying "give me three versions of X".

Ready to get back to my original questions?

[-] Pandemanium@lemm.ee 5 points 5 months ago

So if I walked into a restaurant that specialized in a certain cuisine (choosing the right one out of hundreds is a skill, right?) and wrote down a list of ingredients, and the restaurant made me a meal with those ingredients according to however the restaurant functions (nobody can see into the kitchen, after all), does this make me a chef?

Is there any chance you're at a kbbq or hotpot restaurant? Because then you get to cook the meal yourself, which is arguably chef-like.

Jokes aside, I see the comparison you're making and it's not a bad one. I'd counter by giving the example of a menu - when you get to a restaurant you're given a menu with text descriptions of the food you can receive from the kitchen. Since this is an analogy and not an exact comparison, let's say that a meal on the menu is like the starting point of the workflow I described.

Based on that you have an idea of what the output will be when you order - but let's say you don't like mushrooms and you prefer your sauce on the side. When you make your order you provide those modifications - this is like inpainting.

Certainly you're not a 'chef', but if the dish you design is both bespoke and previously unimaginable, I'd argue that at the very least you contributed to the creative process and participated in creating something new that matches your internal vision.

Not exactly the same but I don't think it's entirely different.

[-] jarfil@beehaw.org 3 points 5 months ago* (last edited 5 months ago)

What kind of time and effort?

AI art can require training a model, or a LORA for a model, which requires choosing a series of samples and annotating them for the parts of you want to incorporate. After that, writing a prompt can involve several paragraphs with the definitions of what you want it to output, with a series of iterations, followed by a personal choice of the output.

How is AI art a skill that is comparable to real art?

How is stacking 10 buckets of sand and letting them fall in an art gallery, comparable to real art? Dunno, but they call it that: "real art".

Art is a communication act that requires some sort of vision, intended to elicit some sort of emotional response in the receiver, and a series of steps to achieve that.

As long as there is a vision and an intent, the series of steps required to create art with AI, are comparable to any other series of steps conducting to the creation of art with any other medium.

For a rough estimate, you can compare the number and difficulty of the steps, and the effectiveness of the communication.

people generating entire pieces using AI and then referring to themselves as "artists" is honestly delusional and sad

Let me refer you to the aforementioned sand bucket... sculpture? or the renowned orchestral piece "A minute of silence", or paintings like "Black square", or more performative pieces like "Banana duct taped to a wall".

There will always be artists, and "artists".

[-] Ilandar@aussie.zone 1 points 5 months ago

I'm not sure equating AI art to sand bucket man is the glowing endorsement you think it is.

[-] jarfil@beehaw.org 1 points 5 months ago

I think you misunderstood: "sand bucket man" is the bar for human art.

AI art has been above that for at least a decade, maybe two. Modern AI art, is orders of magnitude farther, even with the simplest of prompts.

[-] Ilandar@aussie.zone 2 points 5 months ago

How is stacking 10 buckets of sand and letting them fall in an art gallery, comparable to real art? Dunno, but they call it that: “real art”.

Your insinuation here was that AI art is "real art" because someone once stacked 10 buckets of sand and called it "real art". It comes across as pretty desperate that you relied on a comparison with something as questionable as this to argue that AI art is the equivalent of traditional art. As you said, there will always be artists and "artists". Sounds like AI "artists" fit in quite well with the latter group.

[-] jarfil@beehaw.org 1 points 5 months ago

Let me clarify: I've seen the sand bucket guy's art featured twice on the news in the past few days, filmed at an art gallery, described as art, commented as being art. It's not some random event, it's the current publicly accepted definition of "art".

My statement, not insinuation, as to why AI art is comparable to "traditional" art, comes after that.

What comes across as desperate however, is generalizing all AI output and disparaging it, without considering the quality of input from the person behind it. Reminds me of how photography used to not be art, how electric instruments couldn't be art, or how using a computer couldn't be art either. Tools don't make or break an artist.

this post was submitted on 13 Jun 2024
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