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submitted 5 months ago* (last edited 5 months ago) by registeredusername@lemmy.world to c/games@lemmy.world
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[-] Carighan@lemmy.world -1 points 5 months ago

Ha, 460k to create a modern huge scope game. Uh huh. Very trustworthy KS this is.

[-] aapepinspace@lemmy.dbzer0.com 12 points 5 months ago

They only intend to fund development for a year with this kickstarter, and try to get a publisher on board once they've shown there is interest. That information should've been closer to the top though, a bit buried down there.

From the site:

We do want to make it clear, however, that our aim with your pledges is to fund full-time development for one year in order to produce an early access build. We would release this early access build to the appropriate backers and take feedback as we continue to release updates. We also aim to take this early access build to publishers to seek further funding, with the goal of completing the entire game.

[-] TachyonTele@lemm.ee 5 points 5 months ago* (last edited 5 months ago)

They've also been working on it since 2019.

Do you even know what Daggerfall is? They're looking to make the same scope with this one. If you know how that game worked it's easy to see why they could do it again with Unreal.

[-] Carighan@lemmy.world 2 points 5 months ago

Yeah, Daggerfall was cool. I can't really tell nowadays whether it impressed me more than Arena did or not because obviously the first one got me when I was younger and it was my first experience of an open adventure game, constrained as it was.

this post was submitted on 11 Jun 2024
59 points (90.4% liked)

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