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this post was submitted on 18 Jun 2024
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Should be something like - "gamescope -W 1920 -H 1080 -f %command%" I will also note that mine tends to crash/not launch if I don't put Mangohud arguments BEFORE gamescope. The w and h arguments are just width and height resolution, so set those to match your monitor. The "-f" is for full screen.
I removed all of my other arguments and tried to start with "gamescope -W 2560 -H 1440 -f %command%", when I start the game the "Processing Vulkan Shaders" steam pop-up shows up, and when I click "Skip" (as I always do) it just disappears, no error or anything, the "Play" button on steam just goes back to green.
Interesting. I haven't had any issues with gamescope for a long time... Back when it was new I definitely had issues running things with it... But it's been a long time since that's been the case. I can recommend running steam from a terminal and viewing the output after trying to run the game with gamescope. It might point you in the right direction.
Good info, I will try this tomorrow and report back.
Might be worth trying gamescope on another known working game too. Would help narrow down if it's gamescope itself or the game you're trying to use it on.
Got gamescope working but the issue still persists. I'm gonna try launching in different DE aswell as letting shaders fully compile.
Launching it in GNOME (Wayland) seems to fix the issue. Very uncertain what this issue was but it seems to be related to KDE.
(Also I did not let the shaders compile, so not a shader issue)
Weird! I'm running Bazzite kde (so fedora based, like Nobara but with different tweaks and it's atomic), and gamescope gives me zero problems. Might be some weird combination of software versions between gamescope and kde in your system. Or just a general kde config problem. I love kde, but all that customization can absolutely come at the price of stability at times.
What KDE/Kwin version do you use? Would be interesting to compare.