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submitted 1 year ago by lavalamp@lemmy.ml to c/gaming@lemmy.ml
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[-] anon_cloud@lemmy.dbzer0.com 1 points 1 year ago

You have this backwards. When numbers are big, percentages are more sensitive.

[-] Jagget@programming.dev 1 points 1 year ago

Well you might be right. But still it’s not some money that they lost. Just didn’t profit enough

[-] Uniquitous@lemmy.one 3 points 1 year ago

Their plans for future development were probably predicated on a certain amount of profit. If they missed that badly, some planned games might not get made.

this post was submitted on 27 Jun 2023
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