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submitted 4 months ago by banghida@lemm.ee to c/games@lemmy.world

Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.

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[-] dracs@programming.dev 7 points 4 months ago

The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.

[-] ArmoredThirteen@lemmy.ml 4 points 4 months ago

Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

[-] cheet@infosec.pub 8 points 4 months ago

Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.

Like an openmw generator for any Bethesda game.

[-] dracs@programming.dev 2 points 4 months ago

It's a bit similar. However this goes a bit further than I understand those projects do. They're creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.

this post was submitted on 13 Jul 2024
224 points (98.3% liked)

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