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submitted 3 months ago* (last edited 3 months ago) by mac@programming.dev to c/programming@programming.dev
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[-] iAvicenna@lemmy.world 8 points 3 months ago* (last edited 3 months ago)

NGL I am also a second hand witness to it. This particular example may be a few but there are a lot of others to the same effect: evaluating performance based on number of lines of code, trying to combine multiple dev responsibilities into a single position, unrealistic deadlines which can usually be met very superficially, managers looking for opportunities to replace coders with AI and further tasking other devs with AI code checking responsibilities, replacing experienced coders with newly graduates because they are willing to work more for less. All of these are some form of quantity over quality and usually end up with some sort of crisis.

[-] Ephera@lemmy.ml 7 points 3 months ago

Yeah, and at the end of the day, it is just as much a very rare exception that a dev actually gets enough time to complete their work at a level of quality they would take responsibility for.
Hell, it is standard industry practice to ship things and then start fixing the issues that crop up.

[-] nitefox@sh.itjust.works 2 points 3 months ago

Nono listen to me, it’s agile

this post was submitted on 22 Jul 2024
258 points (95.1% liked)

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