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submitted 3 months ago* (last edited 3 months ago) by ProdigalFrog@slrpnk.net to c/games@lemmy.world
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[-] ProdigalFrog@slrpnk.net 5 points 3 months ago* (last edited 3 months ago)

Apparently the games that did use that technique, like idtech games and splinter cell, generally all had small environments that were within the limitations of the hardware, where as halo 2 had massive environments that stressed it too far with the lighting active.

this post was submitted on 25 Jul 2024
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