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submitted 10 months ago* (last edited 10 months ago) by simple@lemm.ee to c/games@lemmy.world

Lol. After all these years they're thinking of rolling back the 5v5 changes. To quote someone from Reddit:

PVE was dropped, heroes are free again, and now 6v6 is back. Blizzard spent the last couple of years turning overwatch 2 back into Overwatch 1.

Edit: See also the developer's blog post about this, which goes into great detail explaining their decisions over the year and how we got here. Really worth a read if you are (or were) an OW player.

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[-] Zahille7@lemmy.world 7 points 10 months ago

So why did they drop the team numbers from 6 to 5? Does it really make that much of a difference? Couldn't they just have both modes available (like Halo has 16v16, 32v32 and such)?

[-] warm@kbin.earth 23 points 10 months ago

It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.

They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.

The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.

[-] Carighan@lemmy.world 9 points 10 months ago

It also essentially undermines the whole idea of the game. "More FPS focus" and "more focus on individual gameplay" are not why I enjoyed OW1 in the first place, after all. It was the game to play with real life friends while hanging out on voice chat and relaxing after work. The mix of high-precision, low-precision, no-precision, tanking, healing, everything meant that there was something for everybody and we could all easily play together and just spend an evening talking shit and doing shit.

[-] warm@kbin.earth 4 points 10 months ago* (last edited 10 months ago)

They want everyone to feel powerful on every hero (to sell skins), but that's not Overwatch's identity. They took a lot of skill expression and teamplay out of the game.

I mean the devs are completely clueless anyway, they removed mccrees stun citing "too much CC in the game" while simultaneously adding more CC through both new heros and changing existing ones. Just reading their patch notes shows how lost they are.

[-] Carighan@lemmy.world 3 points 10 months ago

Oh the grenade part was so silly. "Hey we are removing the stun, too much CC and let's be honest, it makes it far too easy to blow up stunned flankers".

...

"Here, as a replacement that's a homing grenade that just straight up kills the flanker, no stunning necessary."

Okay, I guess. 🤷

[-] Carighan@lemmy.world 6 points 10 months ago

It's worth it to read the director's take that goes with this announcement, it's quite long but goes into great detail about the motivation and effects.

I hate the change, but I can totally understand why they did it. Much as I personally dislike it.

this post was submitted on 25 Jul 2024
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