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Is Palworld a “dead game”? Who cares, says the game’s developer
(arstechnica.com)
This is a most excellent place for technology news and articles.
This whole "dead game" rhetoric seems to stem from the sane idea present in capitalism that something must be constantly growing.
People have bought Palworld, and they've made their money back and then some. And despite this not being a "live service" type game, it's still receiving updates and still has active players.
Pretty sure Stardew Valley got more post launch content than many actual live service games...
All free because Concerned Ape is awesome.
Seriously, and I still want to play it. Like every other games that seems continuous improvement, there will be an active and dedicated player base for it.
I hate these new trends of "Oh, that game came out last month, it's too old now".
I plan on playing again when it's further fleshed out. It'll be super fun.
I haven't bought it myself yet. When Palworld was all the hype on my discord server I noticed it still was incredibly jank. Clipping, pathing, physics, AI, those sorts of things.
If the issues get polished I'll probably buy it. But the devs seem to be doing quite well so far.
Yes, but they didn't sell themselves out to Microsoft or EA at their peak in order to hook into the Endless Invasive Advertisement Machine, so they'll never be a true success story like Origin Systems, Westwood Studio, or Mythic Entertainment.
Bro? They literally signed with Sony.
Well, then they should be fine.