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Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
(www.eurogamer.net)
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Hollow Knight: Silksong is a Unity game, last I checked, and it's not getting done any faster. As per The Witness, it's probably far more about how he's retooling puzzles rather than his language, if I had to guess. Plus, it's not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn't see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.
Fair point.
Time will tell when Sokoban and Silksong releases. It’s hard to know what’s happening internally at the studios and why it’s taking so long.
Making an entire programming language is a bold move, and I’m skeptical it’s a move that’s going to pay off.