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submitted 3 months ago by BrikoX@lemmy.zip to c/gaming@lemmy.zip

A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."

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[-] maniel@sopuli.xyz 77 points 3 months ago

well, while i understand sunsetting old online multiplayer games because hosting game servers is a non zero cost, i can't understand the need for singleplayer games to be always connected and rendering them unplayable

[-] BrikoX@lemmy.zip 66 points 3 months ago

The company wouldn't be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.

[-] FPSkra@lemmy.world 21 points 3 months ago

Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

[-] calamitycastle@lemmy.world 53 points 3 months ago

Used to be the norm back in the day though. I'm saying 15 years or so before the old internet disappeared with AWS etc.

Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it's not 0 work but it's not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

[-] FPSkra@lemmy.world 3 points 3 months ago* (last edited 3 months ago)

That isn't an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, an organization not really known for their tech savvy, to place some burdensome requirements on developers....especially indie developers who do not have the resources that big studios have.

[-] yamanii@lemmy.world 7 points 3 months ago

Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it's the AAA developers that wanted to maintain control.

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this post was submitted on 03 Aug 2024
572 points (98.5% liked)

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