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this post was submitted on 05 Aug 2023
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Afaik they're operating on an older version of the game and thus aren't subject to new EULA updates unless they update to a version of the game that comes out afrer this EULA goes into effect
Even if they updated to a new version, the hack clients developers would probably just update their custom clients to ignore Mojang's server ban list and call it a day.
The new EULA is a joke and it's easier to tell everyone to use a third party client (which is most of the time better than the official one) than try to abide to them.
In addition to that, I was told at one point that 2B2T doesn't update to a more current version because some of the administration mods they rely on are not available for newer versions.
I don't think Microsoft will ever be able to pull the plug on 2B2T except via some kind of lawsuit; IIRC, you can configure a vanilla(ish) Java Minecraft server to not even care about authenticated users, which is right up an anarchy server's alley anyhow, so not even by banning accounts or revoking licenses can Microsoft prevent them and their players from running an instance of the Java client and server.
Pretty sure it's because of performance issues. 250 or so players loading chunks with a render distance of 10 chunks causes a shit ton of lag, even on their older, more optimized version of 1.12.2. They want to update to 1.19, but performance is the main reason they haven't updated the game yet.
That makes sense. And the Java editions have never been the most efficient thing in the world to begin with.
There's been some promising advancements in the server space such as Multipaper and Folia to remove Minecraft's single-core limitation, hence allowing for much higher player caps. I was on a Multipaper server running smoothly with ~300 players a few months ago.