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submitted 3 months ago by billiam0202@lemmy.world to c/games@lemmy.world

A Warhammer 40,000 space marine is not just your usual sci-fi super soldier. They are hulking behemoths, 10 feet tall (and about 10 feet wide too). They don't move like people, they move like freight trains. They have the physical bearing of an industrial freezer unit and the emotional intelligence of a crocodile. They do not retreat and they do not surrender, and their 9-to-5 is fighting the worst things you can possibly imagine over and over in a completely futile forever-war.

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[-] etchinghillside@reddthat.com 5 points 3 months ago

I still need the option to hide in a corner and heal.

[-] Maalus@lemmy.world 8 points 3 months ago

In the first one you heal by crushing opponents. They'll probably keep that system, since people liked it a lot.

[-] billiam0202@lemmy.world 2 points 3 months ago

FTA:

As in the first game, executions are key. When an enemy is staggered, you can run up and trigger a canned death animation—usually tearing them apart with your bare hands, or impaling them on their own claw-limbs—in order to recover your armour bar to block incoming hits.

[-] mnemonicmonkeys@sh.itjust.works 1 points 3 months ago

Hopefully it's a bit more polished since DOOM 2016 is an example of the system being used really well. I found the first game to be a bit clunky at times

[-] zaphod@sopuli.xyz 4 points 3 months ago
this post was submitted on 08 Aug 2024
118 points (96.1% liked)

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