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submitted 3 months ago* (last edited 3 months ago) by onlinepersona@programming.dev to c/programming@programming.dev

Andreas Kling aka @awesomekling wrote:

We've been evaluating a number of C++ successor languages for @ladybirdbrowser , and the one best suited to our needs appears to be @SwiftLang ๐Ÿชถ

Over the last few months, I've asked a bunch of folks to pick some little part of our project and try rewriting it in the different languages we were evaluating. The feedback was very clear: everyone preferred Swift!

Why do we like Swift?

First off, Swift has both memory & data race safety (as of v6). It's also a modern language with solid ergonomics.

Something that matters to us a lot is OO. Web specs & browser internals tend to be highly object-oriented, and life is easier when you can model specs closely in your code. Swift has first-class OO support, in many ways even nicer than C++.

The Swift team is also investing heavily in C++ interop, which means there's a real path to incremental adoption, not just gigantic rewrites.

Strong ties to Apple?

Swift has historically been strongly tied to Apple and their platforms, but in the last year, there's been a push for "swiftlang" to become more independent. (It's now in a separate GitHub org, no longer in "apple", for example).

Support for non-Apple platforms is also improving, as is the support for other, LSP-based development environments.

What happens next?

We aren't able to start using it just yet, as the current release of Swift ships with a version of Clang that's too old to grok our existing C++ codebase. But when Swift 6 comes out of beta this fall, we will begin using it!

No language is perfect, and there are a lot of things here that we don't know yet. I'm not aware of anyone doing browser engine stuff in Swift before, so we'll probably end up with feedback for the Swift team as well.

I'm super excited about this! We must steer Ladybird towards memory safety, and the first step is selecting a successor language that we can begin adopting very soon. ๐Ÿค“๐Ÿž

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[-] savedbythezsh@sh.itjust.works 6 points 3 months ago

Also, Safari on Windows had low usage, and was probably a pain to maintain. Swift cross platform is more about abstracting out Apple specific things (like the standard library and UI toolkit). Apple has already been investing multi-year efforts into Swift on the server for longer than Safari on Windows existed. The last couple versions of Swift (~3-4years of development) have been almost entirely focused on safe concurrency, which is intended for server-side development.

[-] masterspace@lemmy.ca 28 points 3 months ago

Also, Safari on Windows had low usage, and was probably a pain to maintain.

I'm 90% sure the entire reason was that it would force all web developers who wanted to target iOS to buy Macs since that's the only place you could then test against Safari / Webkit.

Apple has already been investing multi-year efforts into Swift on the server for longer than Safari on Windows existed. The last couple versions of Swift (~3-4years of development) have been almost entirely focused on safe concurrency, which is intended for server-side development.

That doesn't mean they've invested anything in getting it running on consumer operating systems.

[-] Mubelotix@jlai.lu 0 points 3 months ago

Well that was a bad idea. I don't test nothing for Safari and the bugs it causes on my app are always a pain in the ass for users. Gotta make them regret their choice

this post was submitted on 12 Aug 2024
168 points (92.9% liked)

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