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submitted 3 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] cyberpunk007@lemmy.ca 6 points 3 months ago

Souls games. Popularized invasions.

[-] rustydrd@sh.itjust.works 10 points 3 months ago

Perfect example that "popularized" is different from "popular".

[-] scutiger@lemmy.world 2 points 3 months ago

And also the concept of your collection of souls being recoverable from your last point of death.

I know the "death bag" mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it's gone for good.

this post was submitted on 19 Aug 2024
215 points (97.4% liked)

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