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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world
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[-] terminhell@lemmy.dbzer0.com 8 points 1 year ago

Being familiar with dnd 5e will give you a head start in the basics. Things like how ability scores and combat/social interactions can play out. But not necessary. They've changed quite a few minor things that deviate from the tabletop game that I've found myself having to actually unlearn dnd.

Monks are actually useable. Went with a 4 elements subclass. So I have a mix of spell-like abilities for range, and can still smack things with my staff and fist.

The main thing is, being aware of the micromanaging you'll have to do in combat. Don't be afraid to use consumables. And explore! I'm still only in act 1.( I've had pre release for over a year, so I'm taking it slow to see what changes are in the actual release).

[-] hootener@lemmy.sdf.org 7 points 1 year ago

And like regular DND, positioning is really important. Use the environment to your advantage: block line of sight, have the high ground, use spells that have an AOE to drive enemies where you want them to be.

If you go charging into the middle of the open room surrounded by baddies you're probably gonna get wrecked.

[-] terminhell@lemmy.dbzer0.com 1 points 1 year ago

Yup, and action economy is still king 👑. Action surges, flurry of blows etc. Even at lvl 5 vs lvl 2 goblins can still be dangerous if your group is outnumbered.

this post was submitted on 06 Aug 2023
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