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"An overwatch looking moba shooter"
No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It's not overwatch, it's not Dota.
Also calling Overwatch a "MOBA shooter" is like calling Mario Kart a "Rogue like racer" because you start each race fresh with everything reset. It's just an FPS, nothing MOBA about it.
I think they're calling deadlock a moba, not overwatch
I personally think MOBA should be used to broadly describe a style of game rather than what's done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match's flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn't as you have to unlock options meaning you don't satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that's a lot more specific and understandable.
Does it really matter what it's called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.
Well, that's a name I haven't heard in a while.
I don't get how everyone keeps comparing it to those games when Smite exists and it's damn near identical?!
Because it's not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.
I think they're comparing it visually to overwatch
The point stands that it's derivative. I'm convinced Valve can do better.
And isn't everything derivative? What's the issue with that? If feel like you're really trying to gather negativity towards this game simply because it doesn't pander to your tastes
Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We'll see the impact that Deadlock will have I guess.
Even if it is, it's a derivation I've been sorely missing. Ever since Battleborn got shut down, there's been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.
It's possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.
There's nothing like it. Dota doesn't do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2's titan combat.
Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.
No. Some also like Gigantic, but they never appealed to me enough to try em.
I was in the Battleborn beta, and had such a blast I absolutely had to keep playing, so I bought it day one.
I was really sad to see it be loved by those that played it, and hated as an "Overwatch clone" by everyone else.
Gigantic: Rampage Edition is free to claim on Epic Games this week, so if you might be interested in the future, it would be worth grabbing now.