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submitted 1 year ago* (last edited 1 year ago) by TeaHands@lemmy.world to c/gamedev@lemmy.blahaj.zone

cross-posted from: https://lemmy.world/post/1915905

OP posted their unpopular opinion that game devs shouldn't be using their development time on making games accessible for people with disabilities.

But check out the top comments, which have turned into basically a handy checklist of all the simple accessibility features we can easily add to our games!

Thanks, OP 😄

Sorry in advance

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[-] tetrahedron@mastodon.social 0 points 1 year ago

@TeaHands I haven't as my research topic changed...to VR xD ironic, I know, but doing well on that front since I m handling liquid sim here and pretty stable motion wise.
One example I can tell is it can even happen in 3D because of that color combo shade issue: I was playing Shin megami Tensei V last year and In the early area where there is a broken platform near train rails, the area is too brownish/grayish. I started ventilating and had to stop. Other areas were fine cuz colors.

this post was submitted on 21 Jul 2023
2 points (100.0% liked)

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