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[-] szczuroarturo@programming.dev 5 points 1 week ago

Yup i see that complaint very often and i do not understand where pepole get it. The r2 l2 whatewer its called thingy is probably the most used new controler feature since analog became a thing ( or perhaps speaker on the controler. Thats used quite extensivly since dualshock 4 ).

The touchpad is still usless tho despite it being a thing since ps4.

[-] Crankenstein@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

I think I could count on one hand the number of games I've played that actually used the touch features of the touch pad (swipe, pinch, etc...) rather than have it just be a big button.

I forget which game it was but they let you control the map with it. Was actually pretty good once you got used to it.

[-] EncryptKeeper@lemmy.world 2 points 1 week ago

One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.

[-] szczuroarturo@programming.dev 2 points 1 week ago

I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such. I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).

[-] Crankenstein@lemmy.world 1 points 1 week ago

I'm disappointed in No Mans Sky for not using it for the Utility Menu they have. Really was a missed opportunity.

[-] LucidNightmare@lemm.ee 1 points 1 week ago

I remap the sides of the touch pad to be Select and Start, because the damn normal buttons are way too small for my thumbs!

this post was submitted on 09 Sep 2024
216 points (100.0% liked)

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