703
efficient game design rule (lemmy.blahaj.zone)
you are viewing a single comment's thread
view the rest of the comments
[-] Zwiebel@feddit.org 98 points 1 day ago

That can happen with any program, and should be a simple fix on the dev side

[-] mogoh@lemmy.ml 77 points 1 day ago

It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

[-] dustyData@lemmy.world 35 points 1 day ago

It's a crash log, not an error log. It's probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.

load more comments (8 replies)
load more comments (10 replies)
this post was submitted on 19 Sep 2024
703 points (97.7% liked)

196

16244 readers
1854 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS