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[-] oopsallnaps@beehaw.org 19 points 1 year ago

Considering the stories of the code base being an absolute mess, I can see how there might be a floor in what they can charge due to the labour cost of making it functional on PS4 and Switch. Even if the port is the barest of bones, or even a hot mess.

At least it will make it easier to emulate on Linux 😄

[-] NecessaryWeevil@feddit.nl 21 points 1 year ago* (last edited 1 year ago)

No one is saying that it should be free. The issue is that $50 for a straight port of a 13 year-old game is ridiculous when Sony’s competitor offers free backwards compatibility—and 4K upscaling. Microsoft absorbed their expenses for that as the cost of doing business, and it would be a blip on Rockstar’s balance sheet as well, since they make a perpetual avalanche of money from GTA Online. There’s really no credible justification for a price this high.

[-] all-knight-party@kbin.cafe 2 points 1 year ago

I'm not super worried about it. If it doesn't push the numbers they like, they'll put it on sale just like the GTA Definitive Edition on switch goes on sale semi-regularly. If you don't like the price, don't buy it. When it hits a price you deem acceptable, then go for it

[-] phillaholic@lemm.ee 2 points 1 year ago

Microsoft only did that because their first party output over the last decade was embarrassingly bad.

[-] oopsallnaps@beehaw.org 1 points 1 year ago

Oh yeah, total agreement there. the price is hot garbo. But figured theres some marketing bs covering the real reason its so high. But yea its probably just corporate greed.

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this post was submitted on 09 Aug 2023
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