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Why is UI design backsliding?
(lemmy.zip)
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I’m so tired of neck beards assuming that any spacing in a design is a waste, as if a good design packs every milimeter with stuff. Proper application of negative space is common in art and throughout design.
For some, with only a small screen, wasted space means extra navigation to find hidden commands. A usability fail just so the app looks pretty. Also a symptom of "one UI fits all" just to save businesses money.
In my experience working with Designers for web and app design, they always had trouble with dynamic stuff at all levels, from program flow and elements which dynamically collapsed or expanded to using animation to illustrate things or call attention to something.
Don't get me wrong, as a programmer I was like a toddler next to them when it came to even just awareness of the concerns related to merelly visual organisation, not counting all sorts of other concerns in a visual design some of which I'm sure I'm even not aware exist. It's just that when it came to dynamic elements their expertise was comparativelly non-existent and they have little or no tendency to use such capabilities, even in things such as apps where they're reasonably easy to do.
In this case I wouldn't associate the poor usability with the designers, I think its down to big business not caring. Plus it costs more to make a UI good, and flexible for different user situations. They'll also hire the cheapest designers. It's all about saving money and more profit. Their main aim. And in the case of monopolies, people can't go elsewhere. The problems all come down from the top.