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DirectX Adopting SPIR-V
(devblogs.microsoft.com)
A community for everything relating to the linux operating system
Also check out !linux_memes@programming.dev
Original icon base courtesy of lewing@isc.tamu.edu and The GIMP
Yeah it would be great to get clarity on what exactly this means for Linux.
I think it might mean the shader cache for a DirectX Windows game can be used for a ~~DXVK~~ VKD3D Linux game (which might help with stuttering weirdness) but I'm unsure.