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What do you think about random encounters?
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Oh yeah, Undertale is gnar. They actually did something new and different with the style, which is what I'm really about here. Octopath Traveller is another good one; the thing that it has going for it is the sheer number of options you actually have. It's not just "attack, item, magic, defend, or run away." It also has a lot of other Western RPG elements in it like actually having dialogue choices that matter making it an actual game with branching paths and not simply a story with some minimal interactive elements.