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I think one of the more complex part of rust is async rust, especially when you need to go beneath the surface. So I'm always happy when I find good articles trying to clarify what is going on behind the scenes.

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[-] sbv@sh.itjust.works 4 points 1 year ago

The hardest part (for me) is dealing with the type requirements for the handlers. 99% of the time a simple await is enough, but when it isn't, I feel like I need to go spelunking.

[-] philm@programming.dev 2 points 1 year ago

Yeah I hope that will improve over time (maybe with the necessary ergonomic changes for async traits and higher kinded types). But I feel this is just a matter of time and will likely be much better after the next Rust edition

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this post was submitted on 30 Jun 2023
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