76
When will Steam stop using i386 packages?
(lemmy.world)
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Original /r/linux_gaming pengwing by uoou.
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This sounds like a good solution. Can you share how you did it?
I basically took the general idea from this Ubuntu doc and made som changes. After installing debootstrap, I followed these general steps:
adduser steam
./var/lib/chroot/steam64
.steam
as one of its allowed users.debootstrap --variant=buildd bionic /var/lib/chroot/steam64 http://archive.ubuntu.com/ubuntu/
xhost +local:
.xnest
andxterm
; between their dependencies, they'll take care of most of everything).steam
and fired up the Steam launcher manually.It's not perfect, there are a few issues (in particular with audio) but once I had the installed schroot ready, I never had to worry about its 32-bit packages ever again. And that was back in.... like, 2019 or something. Six months ago I copied to old schroot to my new machine and resumed playing, with no more cost than having to set up the schroot packages and the
steam
user (with the same old UID) on the new machine.Here's a sample of the schroot profile file I'm using. The "steam64.local" is the profile directory, which is basically a copy of schroot/buildd (or of schroot/minbase) with some configurations in
fstab
andcopyfiles
to account for eg.: isolating /var/run and dbus, and giving the schroot access to the home directory for thesteam
user.