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California Governor Gavin Newsom has signed a bill into law that won't stop companies from taking away your digitally purchased video games, movies, and TV shows, but it'll at least force them to be a little more transparent about it.

As spotted by The Verge, the law, AB 2426, will prohibit storefronts from using the words "buy, purchase, or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good or alongside an option for a time-limited rental." The law won't apply to storefronts which state in "plain language" that you're actually just licensing the digital content and that license could expire at any time, or to products that can be permanently downloaded.

The law will go into effect next year, and companies who violate the terms could be hit with a false advertising fine. It also applies to e-books, music, and other forms of digital media.

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[-] TheObviousSolution@lemm.ee 7 points 1 month ago* (last edited 1 month ago)

I wonder how many Steam users are going to get a startling wake up call. For all the praise it gets, Steam was a frontrunner in labeling buy and purchase what is essentially an unlimited time rental that can expire when your free subscription service does.

They can ban and suspend your account for, say, adding the "wrong" CD key into your account (they reserve the right to ban false CD keys) or accepting gifts (if fraud ends up being associated with it), along with all your other purchases if they wanted to, and that would be potentially thousands and thousands of dollars down the drown. Steam could collapse, or it could be passed on to a new CEO that say, sold it to EA, and they could decide to put conditions on that subscriptions or even to empty inactive accounts as they did to their own service. They could even just simply start enforcing their guidelines for bans to their fullest extent. Oh, and each game developer can issue a game ban based on their own code of conduct.

It's funny how little interest there has been to treat your purchases as actual digital goods, except by the NFT crowd who are just in it for the money. Actually, ignore that, if anything, most NFT implementations as of now are treated more as subscription options with a buzzword than a digital good, too. So as an aside, it's also funny how the blockchain crowd avoids using the blockchain as a digital good and uses it as confidence game cash grabs instead.

[-] Blisterexe@lemmy.zip 4 points 1 month ago

Good news is that if more and more places start passing laws making it harder and harder for companies to do that, valve will just start allowing you to own the games for real.

I say this because valve has always bent like a reed when legislation forces them to make their platform more consumer-friendly

[-] TheObviousSolution@lemm.ee 1 points 1 month ago

A good test for that was whether they would allow the inheritance of Steam accounts, but their staff said they wouldn't.

[-] Blisterexe@lemmy.zip 1 points 1 month ago

They just said that because thats what the liscence is non-transferable, it is piss easy to transfer ownership of an account.

Also dont forget family share

[-] ipkpjersi@lemmy.ml 2 points 1 month ago* (last edited 1 month ago)

IIRC, some of the games are still playable without Steam, it's just the ones with Steamworks integration can't be played without Steam.

Though if you want full game ownership, obviously go with something like GOG.

this post was submitted on 26 Sep 2024
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