961
The water has waves!
(lemmy.world)
Vintage gaming community.
Rules:
If you see these please report them.
It's hard to really describe to younger generations just what it was like.
I'm an elder millennial (1984) and the changes to games within my lifetime has been breath taking and staggering.
The first game I remember playing is River Raid on my brother's Atari. I was a vaguely plane shaped black block.
A couple years later, I find myself playing Super Mario Bros. A few more and it's SMB3 and I'm holding a gameboy in my hands on the road trips to Florida to see my grandparents.
Then the jump to SNES and Genesis. Seeing that depth and life seep into the characters... The music gaining in complexity...
I even had a Sega CD and I remember how mind blowing it was when Sonic turned and ran towards the back to go through a loop instead of just side to side.
Then for it was PS1 with Final Fantasy 7... Graphical cut scenes like moving works of art.
After this point, yes there was still obvious and sometimes bigger jumps... But this is where it all was SO different each generation. Not just seeing extra small details and polishes. Large, discrete jumps forward
I wish I could give my wonder to anyone who never got to experience it. It was an amazing time to live.
I think the next couple jumps were very good too.
Ps1 was just polygons, you could see all the edges and the games were not complex.
Then ps2 happened, now you get games like gta 3 and gran turismo. San Andreas was one of the longest and most in depth games in terms of all the mini games inside.
After that, came imo the peak of game graphics. Sure, some today might be technically better, but at the time, Crysis on very good hardware looked almost indistinguishable from reality. I remember seeing some highly detailed renders of people’s faces and thinking how it was just like real life.
After Crysis, there wasn’t really any other “big jump” unless you count the hard drive space requirements.
Having said that, bf3 and red dead 2 felt like milestones.
PS2 was definitely a huge jump to me, too
The biggest detail for me being that characters blinked outside of cut scenes in higher resolution (for the time) games like The Bouncer.
It stopped feeling like leaps after that. And even that, for me, felt more like polish.
But I love the discussion and I like seeing where and how people draw the lines!