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submitted 1 month ago by Xatolos@reddthat.com to c/games@lemmy.world
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[-] LeroyJenkins@lemmy.world 36 points 1 month ago

3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.

[-] zalgotext@sh.itjust.works 13 points 1 month ago

That seems like a wildly inefficient way to render things

[-] AlotOfReading@lemmy.world 14 points 1 month ago

MSFS implements optimizations on top of that (progressive detail, compression, etc), but that's how almost all map systems work under the hood. It's actually an efficient way to represent real environments where you don't have the luxury of procedural generation.

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this post was submitted on 15 Oct 2024
409 points (91.1% liked)

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