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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[-] NigelFrobisher@aussie.zone 17 points 2 days ago

The Zelda complaint is extra bullshit considering other open-world games like Just Cause do exactly the same thing by giving the guns limited ammo, so you constantly have to switch weapons based on what the enemies drop.

[-] Stern@lemmy.world 19 points 2 days ago* (last edited 2 days ago)

Considering in prior Zelda games you didn't have to worry about your sword being unusable or your shield breaking (inb4 "what about...", there's like three circumstances in a dozen plus games, cmon.), I can understand why folks weren't so keen on it in the new ones. Yeah you could run out of magic, arrows, or bombs, but that boomerang wasn't going anywhere.

[-] sanguinepar@lemmy.world 7 points 2 days ago

that boomerang wasn't going anywhere.

Tbh, if I had a boomerang as a weapon, I'd get precisely one throw out of it (whether I hit anything or not).

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this post was submitted on 22 Oct 2024
116 points (97.5% liked)

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