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submitted 13 hours ago by ampersandrew@lemmy.world to c/games@lemmy.world

Now if only they could more clearly communicate when games are playable offline.

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[-] DreamlandLividity@lemmy.world 2 points 4 hours ago

That does not detect things like wall hack and aim-bots that don't modify the game state directly.

[-] Maxxie@lemmy.blahaj.zone 1 points 3 hours ago

Don't tell the client what's going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a "corner hack".

this post was submitted on 30 Oct 2024
947 points (98.3% liked)

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