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Games suspending when on another workspace in Wayland
(lemmy.today)
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Assuming that this is the episode and the Factorio dev post that references, I think that that's a different issue. That dev also was using Sway under Wayland, but was talking about how Factorio apparently doesn't immediately update the drawable area on window size change -- it takes three frames, and Sway was making this very visible.
I'd guess that he's maybe using double- or triple-buffering at the SDL level or something like that.