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I love Rust (lemmy.blahaj.zone)
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[-] Ashelyn@lemmy.blahaj.zone 31 points 2 days ago

Is that because it's that simple, or just that the boilerplate is pre-written in the standard library (or whatever it's called in rust)?

[-] Dhs92@programming.dev 22 points 2 days ago

Derive macros are a godsend. There's macros to automatically implement serialization as well. Basically a Trait that can automatically be implemented when derived

[-] Dunstabzugshaubitze@feddit.org 10 points 2 days ago

i've only read about rust, but is there a way to influence those automatic implementations?

equality for example could be that somethings literally point to the same thing in memory, or it could be that two structs have only values that are equal to each other

[-] Wappen@lemmy.world 19 points 2 days ago

Equality in rust is value equality per default, that's what these traits are for. If you want to check pointer equality you'd use the std::ptr::eq function to check if two pointers are equal, which is rather rare in practice. You can also implement the PartialEq trait yourself if you need custom equality checks.

[-] brisk@aussie.zone 1 points 2 days ago

I worked on software at one point that had at it's core a number of "modes" that it switched between. It was, at the time, in the process of migrating from enums and switch/case trees to an inheritance based system.

In practice this meant there was a single instance of "Mode" for each mode which used pointer equality to switch/case on modes like an enum.

To add a new mode (that did nothing) I think I had to change about 6 different places.

[-] Dhs92@programming.dev 2 points 2 days ago

Not really related to the pointer thing, but Rust also has pattern matching based on Enums, as they're actually sum-types and not just numbers

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this post was submitted on 15 Nov 2024
289 points (93.7% liked)

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