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submitted 3 weeks ago* (last edited 3 weeks ago) by emb@lemmy.world to c/smashbros@lemmy.world

I made a post previously stating that this is the largest Melee tournament of all time. It's also among the largest Ultimate tournaments. And on top of that, this is the event that still hosts all of 64, Brawl, and Wii U. Rivals 2 is also here!

Schedules for Saturday and Sunday:

Streams:

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submitted 3 months ago* (last edited 3 months ago) by Narann@jlai.lu to c/smashbros@lemmy.world

…we have a Smash night next week.

Context: I main Diddy.

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Hax$ has passed away (www.gofundme.com)
submitted 5 months ago by emb@lemmy.world to c/smashbros@lemmy.world
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I am no longer playing or spectating the game much anymore. But still interested in the scene. So this fantasy league/prediction website is perfect for me. Been having a blast and makes me much more invested on the outcome and bracket path of a tournament.

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submitted 9 months ago* (last edited 9 months ago) by LeirdoMan64@lemm.ee to c/smashbros@lemmy.world

Previously I made ideas for Agumon, Crash and Hawlucha, Now were moving to the Fourth Candidate for the Series, Octoling, the Secondary Avatar Main Protagonist of the Splatoon series.

Series Symbol: Same as Inkling's.

Attributes:

Octoling is a Bait & Punish character. Though moveset-wise, they're similar to Inkling, they rely more on avoiding enemies and striking from far away before rushing in to attack.

Stats:

Weight: Semi-Light

Height: Short

Walk Speed: Moderate-Fast

Initial Dash: Fast

Run Speed: Fast

Fall Speed: Moderate Fast

Aerial Acceleration: Moderate

Aerial Speed: Fast

Other Movements:

Jumps: 2

Wall Jump?: Yes

Wall Cling?: No

Crawl?: Yes

Gimmicks:

Can take damage when in water due to them having fragile bodies made of Ink.

Ink Meter: By using their Jab, Dash Attack, Smash Attacks, Back Aerial, Neutral Special, Side Special, Down Special and Final Smash, they cover opponents in ink, making them take more damage from attacks, though they would have to refill it when it runs out either by getting KO'd or pressing the Special button while shielding, which allows them to dodge grabs & projectiles, but makes them more punishable with the amount of end lag it has as well as having to stay in 1 place.

Standard Attacks:

Jab - Chop/Combo Kick/Side Kick/Octo Shot Replica: Does a knifehand strike, then a roundhouse kick & then a side kick, which can be cancelled into firing a rapid series of spurts from the Octo Shot Replica that concludes with a single blast that launches the opponent, inking them.

Dash Attack - Dynamo Roller: Runs forward with a Dynamo Roller, which slows opponents down, inks them & buries them if hit.

Side Tilt: Swings the Octoshot Replica forwards.

Up Tilt: Does a backflip kick.

Down Tilt: Does a break-dance kick that hits in front of herself.

Side Smash - Octobrush: Swings the Octobrush forward, inking opponents.

Up Smash - Range Blaster: Fires a burst from the Range Blaster upward, inking opponents.

Down Smash - Tri-Slosher: Empties out the Tri-Slosher on both sides, inking opponents.

Neutral Aerial: Does an aerial headspin.

Forward Aerial: Does a forward kick.

Back Aerial - Splat Duelies: Swings the Splat Dualies straight behind them back & then shoots them, inking opponents.

Up Aerial: Does a 540 kick upward.

Down Aerial: Briefly rears back before swinging the Splat Dualies straight below, meteor smashing opponents.

Floor Attacks:

Front Floor Attack: Shoots the Octoshot Replica on both sides.

Back Floor Attack: Shoots the Octoshot Replica on both sides.

Trip Floor Attack: Shoots the Octoshot Replica on both sides.

Ledge Attack: Swings the Octoshot Replica while climbing up.

Grab, Pummel and Throws:

Grab: Reaches out with 1 hand.

Pummel: Stomps on the opponent's foot.

Forward Throw: Fires the Octoshot Replica directly at the opponent.

Back Throw: Transforms into their octopus form, then spins & uses their tentacles to toss the opponent behind.

Up Throw: Tosses the opponent upward & then turns into their octopus form to headbutt them.

Down Throw: Slams the opponent head-1st into the ground with 1 hand.

Special Attacks:

Neutral Special - Splat Charger: Pulls out a Splat Charger, charges up & fires a long-ranged blast of ink, inking opponents, which can be angled.

Side Special - Reefslider: Quickly travels forward, splatting opponents on impact, and explodes, either when the user stops it or when its maximum distance is reached.

Up Special - Super Jump: Shoots upwards in their octopus form.

Down Special - Suction Bomb: Flings a Suction Bomb, which explodes after a fixed time, inks opponents.

Final Smash - InkJet: Gains the Inkjet & flies over the ground, dropping blobs of ink on opponents a few times before landing.

Poses, Animations & Others:

Dodge roll - backwards: Turns into their octopus, then flips backwards.

Dodge roll - forwards: Turns into their octopus, then flips forwards.

Bubble shield pose: Holds the Octoshot Replica to their chest.

Spot Dodge: Turns into their octopus form.

Parry: Does a pose where they put up one of their hands in the middle.

Entrance Animation: Lands with a splash of ink in octopus form before transforming back, then flaps both arms excitedly before drawing the Octoshot Replica.

Taunts:

A: Raises their Octoshot Replica several times into the air in a celebratory cheer.

B: Hoists the Dapple Dualies in the air.

C: Jumps happily on the spot while smiling.

Idle Animations:

1: Checks their clothes.

2: Runs the back of their neck.

Victory Animations:

1: Raises the Dynamo Roller up and rests it in their shoulders. Female variants leans forward and smiles while male variant does a thumbs up.

2: Does two flips before aiming the Dapple Dualies on both sides. Female variants raises the guns up while thrusts a hip out and smirking. Male variants aim the gun downwards and does an edgy pose.

3: Appears sitting on the Slosher. They then get up, spin, and lean forward on the weapon. Female variant looks forward in a sassy way while make variants wistfully look up

Victory Music: A remix of Battle Victory used in Splatoon.

Losing Pose: Claps for the winner.

Credits Theme: Blitz It!

Alternate Skins/Colors:

1.Maroon/Black

2.Red: Wears the Hero Headphones Replica, Kensa Coat, and Annaki Arachno Boots.

3.Yellow

4.Orange: Wears the Black FishFry Bandana, Octoking HK Jersey and Red Power Stripes.

5.Maroon/Black

6.Cyan: Wears the B-Ball Headband, Lobs-Star Jersey, and Red Power Stripes.

7.White

8.Brown

Aesthetics:

When Defeated in Stamina Battle, they turn into octopus spirits before their bodies disappear.

Cast:

Japanese: Yuki Tsuji

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submitted 9 months ago* (last edited 8 months ago) by LeirdoMan64@lemm.ee to c/smashbros@lemmy.world

Previously, I covered all of the changes I'd make to the Smash 64 characters and the Melee characters, which means that now, it's time for me to look at all of the Brawl characters and think about the changes I'd make to their movesets. I honestly think Sakurai did a better job with the brawl fighter roster compared to the ones of Smash 64 and Melee. Just like before, while moves are the primary things being changed, I'll also list changes made to alternate costumes, animations such as taunts and victory poses, etc.

Meta Knight:

1.Dash Attack - Piercing Slash: Dashes forward and performs a lunge with his sword, hitting multiple times.

2.Side Tilt - Meta Triple Slash: Performs a sequence of 3 sword slashes: an inward slash, followed by an outward slash, followed by an overhead slash.

3.Up Tilt - Up Thrust: Thrusts his sword into the air.

4.Down Tilt - Slide Kick: Performs a forward slide Kick.

5.Side Smash: Remains the same, though now he can shoot a beam projectile from his sword.

6.Up Smash - Meta Upper: Performs a rising uppercut with his sword, hitting multiple times.

7.Down Smash - Meta Spin Slash: Winds back his sword while charging, then twirls rapidly with it outstretched, hitting enemies to both sides in a close range.

8.Neutral Aerial - Knight Spin: Only the name is changed.

9.Forward Aerial - Meta Chop: Slashes his sword in a downward arc.

10.Back Aerial: Performs a powerful horizontal slash with his sword.

11.Up Aerial - Up Thrust: Performs an Upwards thrust in the air.

12.Down Aerial - Down Thrust: Points his sword to the ground as he plummets downwards. Can meteor smash opponents as he is falling downwards.

13.Forward Throw: kicks the opponent forward, knocking them away.

14.Side Special - Charges up the Galaxia with energy (with his wings transforming into his cape) and then he disappears before reappearing, performing the Meta Spin Slash (only this time, he spins once). The move activates when the special button is released.

15.Up Special: Goes to its brawl version, however it can no longer be cancelled into an aerial.

16.Down Special - Galactic Counter: Assumes a defensive stance to retaliate against incoming attacks. He reels back to avoid it, then rushes forward and slashes.

17.Final Smash - Upper Calibur: Slashes the ground before raising it up to hit the opponent and if he succeeds, he will do a flurry of Slashes before striking the opponent downwards.

Pit:

1.When Fighting Palutena, Pit's wings glow green.

2.Dash Attack: Upperdash Arm is moved here.

3.Side Smash - Atlas Club: Swings the Atlas Club forward.

4.Up Smash - Magnus Club: Swings the Magnus Club Upwards.

5.Down Smash - Ore Club: Swings the Ore Club downward.

6.Neutral Aerial - First Blade: Spins the blade around.

7.Forward Aerial - Crusader Blade: Performs forward slashes.

8.Back Aerial - Palutena Blade: Performs backward slashes.

9.Up Aerial - Royal Blade: Performs two upward slashes.

10.Down Aerial - Optical Blade: Performs two downward slashes, meteor spiking opponents.

11.Forward Throw - Violet Palm: Throws the opponent forwards, then rapidly fires at the opponent.

12.Back Throw - Pudgy Palm: Throws the opponent backwards, then fires fancy balloon-like shots at them.

13.Up Throw - Needle Palm: Throws the opponent upwards, then fires needle like shots at opponents.

14.Down Throw - Midnight Palm: Slams them downwards, then fires shots downwards.

15.Side Special - Tiger Claws: Puts on the Tiger Claws, then lunges forward, performing slashes 5 times in a row.

16.Final Smash: Goes back to his Smash 4 Final Smash.

Zero Suit Samus:

1.Final Smash: Goes back to her Smash 4 Final Smash.

Wario:

1.Wario will now be played by Kevin Afghani instead of Charles Martinet due to the latter retiring.

2.His overalls are now the default outfit, as well as his odd-numbered alts., and his biker outfit is now his even-numbered alts.

3.Entrance Animation: Appears via a vortex from Wario Land 4, and says "Oh yeah, Let's-a go!". The vortex then disappears.

4.Jab: The first two hits of the jab remain the same, but he now has a third hit where he headbutts his opponent.

5.Dash Attack - Skull Bash: Runs in, and dashes head-first into the opponent.

6.Down Tilt - Roll: Does a roll forward.

7.Side Smash - Dragon Wario: Puts on the Dragon helmet, leans forward, and then he says "FIRE!", causing the Dragon Helmet to shoot a long stream of fire from the helmet's nostrils.

8.Up Smash - Bouncy Wario: Performs an upward forward headbutt.

9.Down Smash - Flat Wario: "Magically" morphs his body, transforming into Flat Wario, stretching his body to attack on both sides.

10.Down Aerial - Ground Pound, Performs a downward Slam butt-first, meteor spiking opponents.

11.Grab - Foe Grab: Reaches out with one hand, and holds the opponent up with one arm.

12.Pummel - Shake It!: Shakes the opponent violently, dropping collectables (EX: Coins from the Mario Universe characters, Rupees from the Zelda Universe characters, Rings from Sonic and Halos from Bayonetta).

13.Forward Throw - Power Throw: Reels the enemy back and violently throws them forward with one arm.

14.Back Throw - Wild Swing-Ding: Only the name is changed.

15.Up Throw - Piledriver: Jumps upwards with the opponent while they are upside-down.

16.Neutral Special - Burp: Burps out a nasty stench.

17.Side Special: Shoulder Tackle is moved here.

18.Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon to float down.

19.Down Special - Earthshake Punch: Smashes the ground with a punch, creating an earthquake & meteor smashing opponents in the air.

20.Final Smash: It now ends with a strong punch. 21.Idle Animation #1: Turns away from the camera and flexes his arms while saying "cmon!".

22.Idle Animation #2: Gloatingly laughs.

23.Up Taunt: Wario performs his signature "W" sign pose and laughs.

24.Side Taunt: He flexes his arms, saying "Im-a gonna win!".

25.Down Taunt: Wario turns around, and spanks his rear end towards the camera.

26.Victory Pose #1: Wario runs in and performs a somersault, then does his signature macho stretch and flex with his arms.

27.Victory Pose #2: Wario shakes his glorious butt towards the camera, then turns around and puts up his stgnature "W" sign with both hands.

28.Victory Pose #3: Wario drives off in his car, with a giant bag of coins in the back seat, then gives off his "W" sign, while saying "Yes!". He then continues to drive as the camera follows him in the result screen.

Snake:

1.Up Tilt: Performs an Uppercut.

2.Up Smash: The Grenade is moved here and now it can be angled upward only.

3.Down Smash: Goes back to his down smash from Brawl.

4.Neutral Aerial: A Midair Flying Kick.

5.Up Aerial: An Upward kick.

6.Down Aerial: Performs a Stomp, which meteor spikes opponents.

7.Up Throw: Tosses the opponent upwards, then slams a mortar onto the ground and fires a shell into the air, which explodes when hitting the opponent.

8.Neutral Special - Beretta 92: Shoots a dart that puts opponents to sleep forward.

9.Final Smash - Metal Gear REX: Fires a stinger missile, and if it hits an opponent, he climbs aboard Metal Gear REX and unleashes a barrage of bullets and missiles upon them. Finishes the attack off by firing a large and powerful laser beam from the mech.

10.Up Taunt: Remains the same, though he can now move around and stay in the box as the up taunt button is held.

11.Side Taunt: Pulls out his SOCOM and points it forward, before twirling and putting it back in its holster.

12.Down Taunt: Kneels down on the ground and put his hands on his codec, saying "Colonel, Come In!". Occasionally, Colonel Campbell will say "Come In, Snake!", Otacon will sometimes say "Keep It Up, Snake!" and Mei Ling will Say "You Can Do It, Snake!".

13.Up Victory Pose: Remains the same but there's an alternative line where Snake also says "This is Snake, I'm done here".

14.Right Victory Pose: Points his SOCOM to the Left, then holds it close to his head while pointing it upwards saying "You're pretty Good".

Ike:

1.Jab - Sword Bash: Performs a high, wide sweep of the sword, then spins and performs a low, downward sweep, with the sword coming to rest at his hip.

2.Dash Attack - Lunge: Swings his sword wide in front of him as he comes to a skidding halt. 3.Side Tilt - Sweep: Lunges forward with a wide, spinning slash.

4.Up Smash - Plunge: Squats down, then leaps into the air and performs a somersault with his sword raised above his head, slamming the sword down hard onto the ground.

5.Up Aerial: Goes back to Brawl and Smash 4 Up Aerial.

6.Neutral Special - Ragnell Beam: Releases a blue beam of energy from Ragnell.

7.Up Special: Remains the same, though now has Urvan.

8.Down Special - Resolve: If Ike has 100% or more damage, he enters a two-second charging period. If he has less than 100% however, he instead just shrugs.

9.Final Smash - Radiant Aether: Dramatically points his sword forward, then performs a quick two-hit maneuver.

10.Victory Pose #3: Hoists his sword high into the air, while the swords, lances and axes of a few offscreen warriors can be seen also being raised in the corners of the screen. In his Path of Radiance skins, he says “Don't drop your guard! Don't turn your back!" or In his Radiant Dawn skins, he says “I feel like I can take on anyone.”

Red:

1.Him (and/or Leaf) switching Pokémon out of battle is now their shield special rather than down special.

Squirtle:

1.Jab - Frustration: Punches with its fists in frustration.

2.Dash Attack - Aqua Jet: Surrounds itself with water, then lunges forward.

3.Side Tilt - Ice Punch: One of its fist becomes icy, then punches forward with it.

4.Up Tilt - Mega Punch: Punches upwards with full force.

5.Down Tilt - Skull Bash: Bashes with its forward.

6.Side Smash - Zen Headbutt: Headbutts the opponent with willpower.

7.Up Smash - Water Pledge: Summons a column of water.

8.Down Smash - Mega Kick: Performs a spinning kick.

9.Neutral Aerial - False Swipe: Thrusts its fist forward.

10.Forward Aerial - Iron Tail: Its tail gets coated in Iron, then swings it forward, Meteor Spiking opponents.

11.Down Aerial - Body Slam: Performs a downward body slam, meteor spiking opponents.

12.Forward Throw - Liquidation: Slams the opponent with water at full force.

13.Back Throw - Fling: Picks the opponent up, then throws them backwards.

14.Down Throw - Aqua Tail: Its tail becomes aqua blue, then slams it downwards.

15.Neutral Special: Behavior is the same, though now it damages the opponent instead of pushing them.

16.Side Special - Rapid Spin: Only the name is changed.

17.Down Special - Iron Defense: Hides in its shell to protect itself.

18.Final Smash - Water Geyser: Retreats into its shell and starts to bounce on the ground while two large geysers of water attack opponents from either side of the move.

Ivysaur:

1.Jab - Power Whip: Its vines glow greener then violently whirls the opponents with them.

2.Dash Attack - Take Down: Recklessly charges into the opponent, then damages them.

3.Side Tilt - Acid Spray: Spits a glob of acid from its mouth.

4.Up Tilt - Frustration: Thrusts its vines upwards in frustration.

5.Down Tilt - Bullet Seed: Fires a bullet forward.

6.Side Smash - Sludge Bomb: Fires a Purple Sludge from its Mouth, dealing poison damage.

7.Up Smash - Grass Knot: Puts a root plant on tied to cause opponents to trip on it and then it snaps.

8.Down Smash - Mega Drain: Put its root into the ground, then drains their health, healing half of its health.

9.Neutral Aerial - Magical Leaf: Summons leaves and they spin around.

10.Forward Aerial - False Swipe: Thrusts its vines forwards.

11.Up Aerial - Seed Bomb: Fires a seed that explodes on contact upwards with its bulb.

12.Down Aerial - Body Slam: Performs a downward body slam, meteor spiking opponents.

13.Pummel - Bind: Squeezes the opponent with its vines.

14.Down Throw - Knock Off: Slams the opponent downwards with one of its vines.

15.Neutral Special - Energy Ball: Fires a ball of concentrated energy from its mouth.

16.Down Special - Synthesis/Solar Beam: Heals itself of approximately 1% damage per second, If Held and builds up bulb charge at the same rate. Once fully charged, it fires a powerful energy beam.

17.Final Smash - Leaf Storm: Whips up a storm of sharp leaves, then travels slowly to the direction that it faces

Charizard:

1.Jab - Slash: Now only does 2 claw slashes.

2.Dash Attack: Flare Blitz is moved here.

3.Side Tilt - Fire Fang: Its fangs become aflame, then bites forward them.

4.Up Tilt - Thunder Punch: One of its fists becomes electrified, then punches upward with it.

5.Down Tilt - Shadow Claw: Slashes downward with claws made of Shadow twice.

6.Side Smash - Outrage: Does three slashes, while in a rage.

7.Up Smash - Fire Punch: One of its fists becomes aflame, then punches upwards with it.

8.Down Smash - Earthquake: Jumps, then lands onto the ground hard, creating shockwaves on the ground in the progress.

9.Neutral Aerial - Wing Attack: Attacks opponents in the air with one of its wings.

10.Forward Aerial - Dragon Claw: Only the name is changed. 11.Back Aerial - Dragon Tail: Only the name is changed.

12.Up Aerial - Metal Claw: Slashes with its claw made of metal upwards.

13.Down Aerial - Body Slam: Performs a downward Body Slam, meteor spiking opponents.

14.Pummel - Crunch: Bites the opponent hard.

15.Forward Throw - Brutal Swing: Swings its body and its target forwards violently to inflict damage before throwing them.

16.Back Throw - Fling: Picks the opponent up, then throws them backwards.

17.Up Throw - Seismic Toss: Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing.

18.Down Throw - Rock Slide: Causes a pile of rocks to crush opponents down.

19.Side Special - Heat Wave: Releases a wind of Flames from its mouth.

20.Up Special - Aerial Ace: Does a Claw slash as it throws itself into the sky, and if held it does a second claw slash that launches upwards or if not held, then reaches into the apex of its launch, and performs a Glide.

21.Down Special - Dragon Dance: Spins around temporarily, then Increases its Attack and Speed stats.

22.Final Smash - Mega Charizard X/Fire Blast: Mega Evolves into Mega Charizard X and then uses Fire Blast, where it fires a five pointed fire projectile, dealing fire damage.

Diddy Kong:

1.He will now have his canon voice from Katsumi Suzuki.

2.Neutral Aerial - Tail Whip: Swings his tail in a circular motion.

3.Side Special - Go-Kart: Summons his Go-Kart and rushes forward.

4.Right Victory Pose: Wears some shades and holds up a boombox, jamming out to some sick beats.

Lucas:

1.When Lucas' Side Smash is fully charged, the SMAAAASH!!! text box will appear.

2.Down Smash - Spiky Weapon: Spins around with the spiky weapon.

3.Grab: Now he can grabs with his hands.

4.Neutral Special - Offense Up: Begins to charge up energy, which can be done by holding down the Special button. At full power, each of his Smash attacks deal even more damage and knockback.

5.Side Special - PK Flash: Fires a light blue sphere of light forward.

6.Up Special - Bird Cage: Grabs the Bird Cage with his hands, swinging upwards, backwards & forwards.

7.Down Special - PSI Counter: Readies himself, then retaliates against incoming attacks, doing half of PSI damage.

8.Final Smash - PK Love Ω: Attacks the opponent with psychedelic waves, which then spread out in hexagons as it lands.

Sonic:

1.I'd give him some more vivid expressions when idle posing, taunting, winning, and getting hit to make him feel more alive.

2.I'd change up the colors completely to make the alts. reference different characters throughout his franchise.

2.1.Orange

2.2.Pink

2.3.Red

2.4.Black

2.5.Gray

2.6.Light Purple

2.7.Yellow

3.If Sonic gets blast zone KO'd (with the exception of Star and Screen KOs respectively), some chunks of rings will spill from the Blast Zone. He will also have some rings from his body if he is hit by an attack that does 30% or more damage.

4.Entrance Animation: Comes out of a warp ring.

5.Jab - Sonic Punch/Sonic Kick/Top Kick: Hits the opponents with a straight punch, then if tapped, a swift, upward kick and then sits down in a kneeling position and leaps up to perform a stationary high-kicking punt forward.

6.Dash Attack - Sliding: Performs a forward Sliding kick.

7.Up Tilt - Sonic Up Draft: Performs a somersault kick to knock opponents into the air.

8.Down Tilt - Low Sweep: Performs a Low Sweeping kick with his right foot.

9.Up Smash: Remains the same but now he bounces off the opponent.

10.Down Smash - Sonic Flare: Performs a breakdance sweep kick.

11.Neutral Aerial: Remains the same but it adds a Insta-shield.

12.Forward Aerial - Sonic Eagle: Does a somersault axe kick, spiking opponents if the opponents are hit in the middle of his back foot or sends opponents forward if opponents are not hit in the middle of his back foot.

13.Down Aerial - Stomp: Performs a vertically downward stomp.

14.Pummel: Remains the same but is now faster.

15.Forward Throw - Blue Tornado: Creates a Blue Tornado, then moves it forward.

16.Up Throw - Cyloop: Spins around the opponent before launching them upward with an updraft.

17.Neutral Special - Homing Shot (Ground)/Homing Attack (Air): Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.

18.Side Special - Boost: Bolts forwards at incredible speeds, surrounded by a large blue aura. This move is tied to a gauge, and the more the gauge is filled up, the more Sonic can use the move. If the gauge gets empty, Sonic cannot use the move anymore, but can refill the gauge by attacking other opponents. The move can be charged to greatly increase its power, speed, and distance, but the longer the move is charged, the more the gauge will empty.

19.Up Special - Wild Rush: Dashes quickly through the air up to three times, which can be moved into different directions.

20.Final Smash - Super Sonic: Transforms into Super Sonic and rushes forward, hitting up to three opponents. If a success at hitting opponents, then he will do a flurry of punches and kicks before ending it with a strong dive kick.

21.Side Taunt: Says "You're too slow!".

King Dedede:

1.Dash Attack - Heel Slide: Only the name is changed.

2.Down Tilt - Slide Kick: Performs a forward slide kick.

3.Side Smash - Hammer Flip: Puts his hammer above his heads and it ignites. He then unleashes a powerful swing with his hammer.

4.Down Smash - Giant Swing: Only the name is changed.

5.Neutral Aerial - Giant Swing: Spins around in a circle once using his hammer.

6.Forward Aerial: Swings his hammer in a large downward arc forcefully with a double grip after a delay.

7.Back Aerial: Goes back to his Back Aerial from Smash 4.

8.Down Aerial - Hammer Twirl: Goes to Down Aerial from brawl but also a fire effect.

9.Side Special - Hammer Throw: Throws the hammer forward and spins it at a new location, which can be further done when the button is held.

10.Down Special - Jet Missiles: Puts his hammer down and opens it, firing three missiles.

11.Final Smash: It now consists of Putting on his mask, then smacking opponents with his hammer before performing a flurry of hammer swings before ending it with a powerful hammer swing.

Olimar:

1.Olimar and Alph will now have their canon voices from Kazumi Totaka and Hajime Wakai respectively.

2.Alph will use the S.S. Drake instead of Olimar's Hocotate Ship for his Entrance Animation and Final Smash.

3.Rock (for Alph), Winged (For Both) and Ice (For Olimar) Pikmin are now added to the Pikmin line Up appearing after the Purple Pikmin. Rock Pikmin Don't fly far when thrown, move slower & possess less range in their smash attacks & grab, but also have the stronger smash attacks, the most powerful throw & the most health, the Winged Pikmin Can Fly and be thrown far though possess weak attack strength and can be easily killed by Water, electric, fire and Poison attacks and the Ice Pikmin Deal ice damage, freeze opponents & are immune to ice attacks though possess weak attacks & don't get thrown far.

4.The Pikmin now have a Heads Up Display for their Standby.

5.The Whistles for Olimar and Alph have similar colors to their own respective colors from the Pikmin games (especially Pikmin 3).

6.Up Special - Ionum Jet: Jets upwards diagonally, dealing damage while flying. If hit, the jump will fail.

Lucario:

1.The Aura Gimmick is kept though now it can only increase attack by Power Up Punch.

2.Lucario’s shiny coloration replaces its Teal Color as 5th Alt.

3.Jab - Power Up Punch: Punches the opponent, increasing its attack power.

4.Dash Attack - High Jump Kick: Jumps high up a bit, then knee kicks the opponent.

5.Side Tilt - Bullet Punch: Performs fast forward punches.

6.Up Tilt - Bone Rush: Swings the Bone Upwards.

7.Down Tilt - Low Sweep: Performs a low Sweeping Kick.

8.Side Smash - Zen Headbutt: Headbutts the opponent with willpower.

9.Up Smash - Drain Punch: Punches upwards and drains the opponent's health, healing itself.

10.Down Smash - Meteor Mash: Uses one of its fists downward like a meteor.

11.Neutral Aerial - Thunder Punch: One of its fists becomes electrified and punches forward.

12.Forward Aerial - Aerial Ace: Performs a fast forward punch.

13.Back Aerial - Poison Jab: Performs a backward poisonous punch, poisoning opponents.

14.Down Aerial - Low Kick: Performs a downward kick.

15.Pummel - Psychic: Attacks the opponents with psychic power.

16.Forward Throw - Vacuum Wave: Creates a powerful wave beam of wind that damage the opponent.

17.Back Throw - Fling: Picks the Opponent up, then throws them backwards.

18.Down Throw - Rock Slide: Summons a Slide of rocks downwards.

19.Neutral Special: Remains the same except it now only uses only one hand and the Aura Sphere fires automatically after being fully charged.

20.Up Special: Remains the same though it can now attack in the process.

21.Down Special - Counter: Assumes a Stance, then retaliates against incoming attacks, inflicting double the damage towards opponents.

22.Final Smash - Mega Lucario/Close Combat: Mega Lucario remains though it now uses Close Combat, where it releases a flurry of punches before being hit with a strong punch.

R.O.B.:

1.He now has a Robo-Gauge, where he has a UI as he is using his up special and refills when he’s not using it.

Toon Link:

1.He will now have the Mirror Shield instead of the Hero Shield.

2.Side Smash - Skull Hammer: Swings the Skull Hammer forward.

3.Neutral Special - Gust Jar: Pulls out the Gust Jar, then it blows wind, pushing opponents back.

4.Side Special: Spin Attack is moved here.

5.Up Special - Deku Leaf: Pulls out a Deku Leaf, going up then gliding down.

6.Down Special - Bombchu: Pulls out a Bombchu, then puts it down, making it forward and on the stage until it makes contact with the opponent.

7.Final Smash - Spirit Train: Hops aboard the train, then has it ram opponents forward before taking them to a cinematic where Toon Link fires the cannon at the opponents before ending with a strong charge.

Wolf:

1.Up Special - Twister Wolf: Only the name is changed.

2.Final Smash - Wolfen: Same as Fox and Falco’s Final Smashes.

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submitted 9 months ago* (last edited 8 months ago) by LeirdoMan64@lemm.ee to c/smashbros@lemmy.world

Previously, I covered all of the moveset changes I'd give to the 12 Smash 64 characters, so I decided to move onto the next game in the series, Melee. Many agree that just like Smash 64, there are still a lot of characters have more problems and are more problematic in execution compared to the newer fighters, so i'd figure give them changes that fit them properly. Even if I'd only change one or two things about a character, whether it'd be an incredibly minor moveset change, a single animation change, or an alternate costume, I'll list them here.

Peach:

1.Jab: Only the name is changed.

2.Dash Attack - Kunai Swords: Puts the Swords in an X Position, then slashes forwards.

3.Side Tilt - Rapier: Thrusts the Rapier forwards.

4.Down Tilt - Heel Slide: Performs a heel slide kick.

5.Side Smash - Forward Charge Punch: Performs a forward charge punch.

6.Down Smash - War Fan: Swings in a downward horizontal angle.

7.Neutral Aerial - Jump Kick: Performs an Aerial Jump Kick.

8.Forward Aerial - Perry: Swings perry forward.

9.Down Aerial - Poundbrella: Peach gets inside of Perry, and plummets down to the ground, slamming hard when landing, can also meteor spike opponents.

10.Grab - Whip: Uses a whip to capture, then pull opponents to her.

11.Pummel - Slap Glove: Slaps the opponent.

12.All of throws are back to Sm4sh throws.

13.Neutral Special - Vibes: Selects one of four vibes. They are tied to meters that last about their respective seconds and also can alter with their own strengths.

14.Side Special - Chargebrella: Holds Perry in front of her fire a yellow, umbrella-shaped energy projectile that travels straight ahead a short distance, which can be charged.

15.Up Special - Grappling Hook: Pulls out a Grappling Hook, then fires it upwards at an angle while slightly boosting herself up. It also can act as a tether recovery.

16.Down Special - Therapy: Bends down for a bit, then heals herself.

17.Final Smash - Psych Bomb: Throws a bomb at them which causes many bombs to rain from the sky and deals a large amount of damage.

Bowser:

1.He will now have his canon personality and canon voice from Kenny James instead of the infamous realistic monster creature vocal sounds.

2.Entrance Animation: He will now enter battlefield from his Clown Car while saying "Showtime!" and hop out of the Clown Car.

3.Jab: Goes back to his Melee and Brawl Jab.

4.Dash Attack: Performs a Shoulder Tackle, gaining a quick speed boost during the move's duration.

5.Side Tilt - Punch: Punches Straight forward.

6.Down Tilt - Stomp: Stomps his feet onto the ground, burying opponents.

7.Side Smash - Sliding Punch: Reels back before unleashing a cross punch.

8.Down Smash - Tail Whip - Swipes with his tail on fire.

9.Down Aerial - Ground Pound: Moved from his Down Special to here.

10.Forward Throw: Grabs the opponent by their feet with his dominant hand, spins them over his head & tosses them forward.

11.Neutral Special - Fireball/Fire Breath: If Tapped, Shoots a Fireball or If held, shoots a Stream of Fire, both dealing fire damage, which the latter can be angled.

12.Side Special - Spike Ball: Curls into his shell and tackles at high speed.

13.Up Special - Body Slam: Retreats into his shell and flips high into the air, and stays there for a bit. You can move left and right slightly at the peak of his jump, too. At the peak of his jump, if you press B again, then Bowser will come crashing downward inside his shell, dealing damage to any opponent underneath him. The slam buries grounded opponents and meteor smashes aerial ones.

14.Down Special - Minion Help: Spawns a menu where he could summon his minions to help him do a specific attack, which leads to a cooldown.

14.1.Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.

14.2.Koopa Corps: Summons Koopa Troopas before retreating into his shell & several Koopa Shells will appear & bounce off him at random opponents.

14.3.Shy Guy Squad: Summons Shy Guys to roll & push him into a rope & will be fired like a slingshot & hit any opponent at a great speed.

14.4.Magikoopa Mob: Summons Magikoopas so he can throw fireballs on them as they all fire a magic blast forward.

15.Final Smash - Fury Bowser: Punches in front of him, hitting up to three opponents. Opponents are sent into a cinematic, taking place in a dark and stormy world. Bowser will then transform into Fury Bowser, roar loudly, then blast a massive fiery beam from his mouth, incinerating the opponents he hit.

16.Idle Animation #1: He stands upright a bit and place his hands on his hands and start tapping his foot as if waiting impatiently for something to happen.

17.Idle Animation #2: Stands more upright, hold out his arms, squints his eyes slightly & laughs smugly

18.Side Taunt: Does a small dance where he jumps up & thrusts his arms up, all while laughing.

19.Up-Taunt: Bowser will stand upright and outstretch his arms and let out an evil laugh.

20.Down-Taunt: Simply lets out an angry roar.

21.Left Victory Pose: Lets out an evil laugh with his arms outstretched, similar to his new Up-Taunt, then crosses his arms and looks at the camera with a sinister smile.

22.Up Victory Pose: Becomes an updated version of his Sm4sh Right Victory Pose. He'll spin around while inside of his shell, before stopping and emerging, and pose for the camera.

Ice Climbers:

1.Final Smash - Iceberg: The move itself remains exactly the same, but now, the Condor will automatically grab the Ice Climbers and carry them up to the top of the stage, instead of having to control them up there and grabbing the orange bird manually.

Sheik:

1.Goes back to transforming into Zelda though by shield special.

2.Down Taunt: Pulls out her harp from Ocarina of Time and plays it a bit.

3.Up Victory Pose: Plays her harp, before looking up at the sky, mirroring that one scene from the Melee opening movie

Zelda:

1.Goes back to transforming into Sheik though by shield special.

Dr. Mario:

1.Neutral-Air: Spins around in midair, referencing the old Dr. Tornado move

Pichu:

1.No longer self damages itself from all of its electric moves.

2.Jab - Thunder Punch: Its fists become electrified, then punches with them.

3.Dash Attack - Wild Charge: Shrouds itself in electricity and runs into the opponent. This also damages it a little.

4.Side Smash - Thunder Shock: Only the name is changed.

5.Neutral Aerial - Thunder Wave: Summons a weak blue jolt of electricity and releases it from itself, then stuns the opponent, dealing weak electricity damage.

6.Forward Aerial - Iron Tail: It swings its tail made of Iron forward, Meteor Spiking opponents.

7.Forward Throw - Fling: Picks the opponent up, then throws them forwards.

8.Neutral Special - Charge Beam: After a short delay, will continuously discharge electricity in a medium range beam that can reflect off of platforms and surfaces and be slowly aimed around itself and can also raise its special attack power.

9.Side Special - Nuzzle: Electrifies its cheeks, then charges towards the opponent, then shocks them if the opponent is successfully charged into.

10.Up Special - Volt Switch: Shoots out a fast chakram of electricity in a direction and pauses in "standby mode". Can damage enemies and will bounce off in the direction it chooses while it is still in "standby" when hitting either an enemy or terrain. Hitting the special button during standby causes it to turn invincible and follow the chakram's path, damaging enemies along the way. Can choose not to teleport to the chakram by hitting the dodge/shield button.

11.Down Special - Wish: Creates a buff in the form of shining stars around it and/or its teammates. After a timer has counted down, it heals itself. Enemies that hit Pichu will take this shining star buff away and steal it for themselves. Any enemy or ally, including another Pichu can steal this buff back. This stealing does not reset the timer. Every time the buff is stolen, the healing it will grant is amplified.

12.Final Smash - Volt Tackle: Same as Pikachu's.

Falco:

1.Up Special - Thunder Bird: Functions the same as his current Up Special, but has an Electric and says "Thunder" instead.

2.Down Special - Reflector: Goes back to its Melee version.

3.Final Smash - Arwing: Same as Fox's.

Marth:

1.Now holds the Binding Shield when parrying and Shielding.

Young Link:

1.Can now crawl.

2.Dash Attack - Roll: Performs a roll attack.

3.Neutral Aerial: Spins around in midair and slashes with his sword.

4.Back Aerial: Quickly slashes the Kokiri Sword behind him twice.

5.Grab: Uses the Hookshot from Majora's Mask.

6.Neutral Special - Fairy Slingshot: Fires a Deku Seed from the Fairy Slingshot. Can also be aimed upwards or downwards.

7.Down Special - Masks: Selects one of three masks from the Menu.

7.1.Deku: Can jump into the air and uses two flowers to slowly descend from the sky, perform a spin attack and blow a bubble, which pops to launch fighters; the bubble and it's blast radius grow larger the longer the move is charged.

7.2.Goron: Can punch opponents with incredible force, pick up opponents, then throw them forward and roll forwards at high speeds, which charging up the move will make it stronger, faster, and travel further.

7.3.Zora: Can swim in water, throw the fins like boomerangs, release an electrical barrier around his body that hurts enemies that touch it and perform a three hit combo.

8.Final Smash: Fierce Deity Link: Equips the Fierce Deity Mask to transform into Fierce Deity Link, then sends a giant sword beam forwards. If the sword beam hits an opponent, he'll teleport straight towards them and perform rapid slashes, ending with a strong slash.

9.Down Taunt - Kokiri Mask: Puts on the Kokori Mask, which by pressing the down taunt button again, can take mask off.

10.Left Victory Pose: Plays the Song of Time on the Ocarina of Time, with Navi flying around his head

Ganondorf:

1.He will always have his sword out, holding it in his right hand. Because of this, any physical moves he once used with his right hand will now be performed with his left hand instead.

2.He can now levitate albeit for 2.5 Seconds as part of his Gimmick.

3.Jab: Keeps his palm-strike, now with a darkness effect, followed by a downwards swing from his sword.

4.Dash Attack: does a dashing sword slash.

5.Up Tilt: A darkness-infused uppercut.

6.Down Tilt: A low slash with his sword.

7.Neutral Aerial: Creates dark energy around him.

8.Forward Aerial: Swings his sword forwards.

9.Back Aerial: Swings his sword backwards.

10.Up Aerial: Swings his sword upwards in an arcing motion.

11.Down Aerial: Infuses his sword with darkness and thrusts it beneath himself.

12.Pummel: Hurts opponents with dark magic out of the hand he's grabbing them with

13.Forward-Throw: Blasts opponents forwards with a large burst of dark magic

14.Back-Throw: Simply throws opponents behind himself

15.Up-Throw: Throws the opponent upwards, then slashes them with his sword

16.Down-Throw: The animation remains the same, but now has a darkness effect

17.Neutral Special - Dead Man's Volley: Charges up a ball of energy, then hurls it forwards, which can be reflected.

18.Up Special - Teleport: Creates a darkness portal, then teleport aways into it and reappears.

19.Down Special - Shockwave: If on the ground or If in the air, channels electricity for a brief moment before slamming downwards fist first, meteor smashing anyone who gets hit.

20.Final Smash - Ganon: Now swings one of his tridents forwards.

21.Idle Animation #1: Lifts his sword up and looks down at it

22.Idle Animation #2: Raises his left hand and makes a beckoning gesture with it

23.Side Taunt: Holds up his left hand and clenches it into a fist, emitting dark magic from it while laughing evilly

24.Up Victory Pose: Spins around in midair while surrounded by dark magic, before stopping and thrusts his hand towards the screen like usual, his hand briefly infused with aforementioned magic

25.Right Victory Pose: Stabs his sword into the ground, before crossing his arms and laughing like usual

Mewtwo:

1.It's relatively heavy in the Pokémon games, so it'll gain a decent amount of weight, but still remains among the "floatier" characters

2.Mewtwo will now have its English Voice from Dan Green and Japanese Voice from Kōichi Yamadera.

3.Jab - Dynamic Punch: Delivers an explosive hook to the opponent.

4.Dash Attack - Drain Punch: Punches the opponent and drains their health, healing itself.

5.Side Tilt - Aqua Tail: Functions the same as its current side tilt, though it now has an aqua blue effect.

6.Up Tilt - Ice Punch: One of its fists becomes icy, then punches upwards with it.

7.Down Tilt - Low Sweep: Functions the same as its current down tilt, though it uses one of its legs instead of its Tail.

8.Side Smash - Zen Headbutt: Smashes its opponent with psychic energy from its head.

9.Up Smash - Mega Punch: Punches upward with its right fist with high force.

10.Down Smash - Mega Kick: Charges up a strong spinning kick that hits both sides.

11.Neutral Aerial - Ancient Power: Summons fossil rocks with its Psychic power and circles them around it.

12.Forward Aerial - Thunder Punch: One of its fists becomes electrified, then punches forwards with it.

13.Back Aerial - Fire Punch: One of its fists becomes aflame, then punches forwards with it.

14.Up Aerial - Aerial Ace: Functions the Same as its current up tilt, but it goes faster now.

15.Down Aerial - Low Kick: Functions like its current down tilt, though moves only one of its legs downward.

16.Grab - Telekinesis: Telekinetically grabs the opponent.

17.Pummel - Psychic: Moved here.

18.Forward Throw - Psycho Cut: Holds the opponent in midair with Psychic, then fires a blade of psychic energy at the opponent.

19.Back Throw - Foul Play: Teleports in front of the opponent before elbowing them at high speed.

20.Up Throw - Seismic Toss: Telekinetically holds the opponent up into midair, circles them around, and then throws them back down.

21.Down Throw - Iron Tail: Functions the same as its current down throw, though now has an Iron Coat effect.

22.Neutral Special - Focus Blast: Heightens its mental focus and fires its power in a form of a ball of energy.

23.Side Special - Future Sight: Releases a Small burst of Psychic Energy, which doesn't give knockback or damage towards opponents until the small burst of psychic energy goes to and explodes on them.

24.Down Special - Calm Mind: Closes its eyes temporarily, then boosts its special attack.

Roy:

1.Neutral Special - Binding Beam: Releases a fiery beam from his sword in front of himself, which explodes shortly afterwards.

2.Side Special: Stays the same in function except it also the Brave Sword for down and lancereaver for Up.

3.Down Special - Lunge: Goes forward in high speed.

Mr. Game & Watch:

No Changes for this one, since his moveset works perfectly.

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submitted 9 months ago by emb@lemmy.world to c/smashbros@lemmy.world
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submitted 11 months ago by Grimm@lemmy.zip to c/smashbros@lemmy.world
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submitted 2 years ago by emb@lemmy.world to c/smashbros@lemmy.world

The next installment of the Genesis series is taking place over the next few days.

Startgg page: https://www.start.gg/tournament/genesis-x/details

Official website: https://genesis.gg/

Liquipedia: https://liquipedia.net/smash/GENESIS/X

Primary stream channel: https://www.twitch.tv/genesisgg

Event schedule: here

Stream schedule: here

Melee entrants - 1544, including:

  • Cody Schwab
  • Zain
  • Jmook
  • Moky
  • Leffen
  • Mango
  • aMSa
  • Hungrybox
  • Wizzrobe
  • and many more

Ultimate entrants - 1505, including:

  • Sonix
  • Miya
  • Sparg0
  • Tweek
  • Glutonny
  • Ken
  • Shuton
  • Light
  • MkLeo
  • and many more

In addition to the obvious 2 games, several other events will be featured as main titles:

  • Rivals of Aether (plus a Rivals 2 bracket)
  • Street Fighter 6
  • Tekken 8
  • GranBlue Fantasy Versus: Rising
  • Guilty Gear -Strive-
  • Under Night In-Birth II
  • Splatoon 3
  • Nick All-Star Brawl 2

A handful of other games will be holding side events, most notably including Smash 64 and Brawl.

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SSBMRank 2023 (medium.com)
submitted 2 years ago by emb@lemmy.world to c/smashbros@lemmy.world
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Kinda neat looking tech

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Figure I'll try and remember to toss the Techmas videos up here since this community is pretty dead. Maybe it will spawn some conversation.

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submitted 2 years ago* (last edited 2 years ago) by emb@lemmy.world to c/smashbros@lemmy.world
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Kaclang (youtube.com)
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Nintendo Cracking Down on Unlicensed Tournaments (en-americas-support.nintendo.com)
submitted 2 years ago by pikasaurX4@lemm.ee to c/smashbros@lemmy.world

Nintendo just released these guidelines around running a “community” tournament. In other words, an unlicensed tournament. Limiting the player cap to 200 (300 for online), no profit allowed, entry fees must be under $15 USD, must use Nintendo online servers (no Slippi), and some other stuff.

Not sure which major tournaments from this last year had a license and which didn’t, but I remember the Smash World Tour fiasco and Panda’s implosion. I know Hbox said he’s going to try to keep running Coinbox until Nintendo themselves tells him to stop in writing, but I wonder how this will affect other big TOs. How many of them are still trying to sneak under the radar unlicensed?

Honestly, it’s BS how Nintendo treats their competitive communities

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What a feat! (sh.itjust.works)

Sorry for the picture of a screen but there's no way I'm taking my SD card out just for this.

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submitted 2 years ago* (last edited 2 years ago) by oendha@jlai.lu to c/smashbros@lemmy.world

Just a general question for people who are playing more than just occasionally. I'm trying to learn the game enough to at least take part in local events/tournaments as a way to develop a hobbie and meet people, but I'm not sure how to go from just dabbling to actually becoming decent.
I went through the "Art of Smash" video series on Youtube, and now I just play online in public arenas with random characters to get familiar with them, but it doesn't feel like it's really helping get better, mainly because of the online being so bad (even on a 2Gbps fibre connection it feels like I'm playing in slomo).
What do you guys do to become better?

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Mod Showcase by Poppt1 (piped.kavin.rocks)
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submitted 2 years ago by emb@lemmy.world to c/smashbros@lemmy.world

Reward from backing the original project. Good to have the collection complete. Re-watch (and a first watch of Metagame) might be in order.

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Cheese > Skill (i.imgur.com)

Post below you’re cheesiest clip that you have done to someone else or be hit by yourself

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submitted 2 years ago by justdoit@lemm.ee to c/smashbros@lemmy.world

Thought I’d drop a link here too for those unaware, a huge SSBM tourney continues today!

And for the Ult lovers, check out yesterday’s stream, where Skyjay demolished every Melee challenger with some sweet sweet Incineroar play

view more: next ›

Super Smash Bros

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