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Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

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Useful to not need to tab back to it after changing one thing in the inspector

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Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving us the impression of flying through an endless tube that disappears into distant darkness. This time, let's try something similar, but without textures and with a triangular shape.

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Useful for things you don't edit but still would need to scroll past

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Ane here it is, the most controversial change in Godot 4.4 . There's been a lot of opinions flying around on UID files around the github, but it seems they're finally going through with it.

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Capitalized will also put a space when swapping between letter and nums

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Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are more of them, they can be both highly useful and visually striking in games. So, let’s explore how this shader works from a programming perspective.

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I'm really excited about this.

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submitted 1 month ago* (last edited 1 month ago) by john89@lemmy.ca to c/godot@programming.dev

Edit: After seeing the bandwagon, dogpiling reaction from the community for simply trying to donate, I wont bother donating to this project even if they support cryptocurrencies.

Good job, assholes.

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Export range (used to create a box in the inspector for choosing a number within a range) can have extra things added to it in any additional arguments after the main 3.

One of these is the addition of a suffix that can be set to whatever you want

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Then you can easily move to bookmarks using the go to button at the top or using ctrl+b and ctrl+shift+b

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If you also just have a large block of text it lets you see a large amount of the text instead of only a small part at a time

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Hello everyone! This is the first video I'm recording in 2025, so I hope it turns out well. This time, I’d like to show how we can use a shader to create a digital clock, which we will then control using a script. So, let’s get started.

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you cant nest export_subgroups within each other but you can use slashes for nesting

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You will need to close and then reopen the node to see the changes and icon must be put before the class declaration

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submitted 1 month ago* (last edited 1 month ago) by Smorty@lemmy.blahaj.zone to c/godot@programming.dev

i wanted to add a cool background to some game i'm making for a friend, so i had a lil fun with glsl and made this.

i uploaded a short screen recording on all the parameters, but apparently catbox doesn't work well with that anymore. So I replaced it with this image.

here is the code, use it however u want <3

shader_type canvas_item;

uniform sampler2D gradient : source_color;

uniform vec2 frequency = vec2(10.0, 10.0);

uniform float amplitude = 1.0;

uniform vec2 offset;

// 0.0 = zigzag; 1.0 = sin wave
uniform float smoothness : hint_range(0.0, 1.0) = 0.0;

float zig_zag(float value){
	float is_even = step(0.5, fract(value * 0.5));
	float rising = fract(value);
	float falling = (rising - 1.0) * -1.0;
	
	float result = mix(rising, falling, is_even);
	return result;
}

float smoothzag(float value, float _smoothness){
	float z = zig_zag(value);
	float s = (cos((value + 1.0) * PI)) * 0.5 + 0.5;
	return mix(z, s, _smoothness);
}

void fragment() {
	float sinus = zig_zag(((UV.y*2.0-1.0) + smoothzag((UV.x*2.0-1.0) * frequency.x - offset.x, smoothness) * amplitude * 0.1) * frequency.y - offset.y);
	COLOR = texture(gradient, vec2(sinus, 0.0));
}

if u have any questions, ask right away!

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Godot Rusts progress of 2024 (godot-rust.github.io)
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This shows up when there’s no value and disappears when you start to type

Works for Strings, Arrays of Strings and PackedStringArrays

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submitted 1 month ago* (last edited 1 month ago) by GammaGames@beehaw.org to c/godot@programming.dev
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It removes what you set as the prefix from the name for the variable in the inspector

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submitted 1 month ago* (last edited 1 month ago) by Ategon@programming.dev to c/godot@programming.dev

You can nest as many subfolders as you want using this

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submitted 1 month ago by Eibriel@sopuli.xyz to c/godot@programming.dev

From the description: "After years spent in Unity I have finally made the decision to move to Godot starting next year."

view more: next ›

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