[-] Smorty@lemmy.blahaj.zone 1 points 1 day ago

That building gives render vibes. Kinda like they set the emission parameter too high so it looks unnatural. And the lack of humans

[-] Smorty@lemmy.blahaj.zone 1 points 1 day ago

Everyone like -the debate!!!-

What debate? Did trump say a funi?

[-] Smorty@lemmy.blahaj.zone 3 points 1 day ago

My brother (13 yo) has both 💀

[-] Smorty@lemmy.blahaj.zone 11 points 1 day ago

Good choice. Well done! I hope it serves you well.

[-] Smorty@lemmy.blahaj.zone 2 points 2 days ago

I think that's the point. They are meant to display the difference between reality and not reality

[-] Smorty@lemmy.blahaj.zone 1 points 2 days ago

Explain please

[-] Smorty@lemmy.blahaj.zone 6 points 2 days ago

Fuck investors, he doesn't deserve to be funi

[-] Smorty@lemmy.blahaj.zone 14 points 2 days ago

Don't get it

[-] Smorty@lemmy.blahaj.zone 1 points 3 days ago

I will interpret this as "I'm just a silly lil rich guy, no one would ever notice me not paying my taxes >v<"

Then I'm find with it. As an actual human though, don't do this.

[-] Smorty@lemmy.blahaj.zone 3 points 3 days ago

What happened here?

[-] Smorty@lemmy.blahaj.zone 2 points 3 days ago* (last edited 3 days ago)

~(whispers)~ ~did~ ~you~ ~ mean~ ~yourself~ ~with~ ~the~ ~demon?~

[-] Smorty@lemmy.blahaj.zone 20 points 6 days ago

Aw I love this picture. It's so breezy cold lookin it makes me wanna dress up all warm n cozy~ <3

1

I want to instatiate the inspector of a specific type like int and String into my own inspector plugin. It would be incredibly useful to use the premade inspector types as they are just really well made.

The image is not related, I just wanted to put some visual here.

1

Image descriptionThe linked image depicts a screenshot of some snowy terrain I made using the Terrain3D plugin for Godot. On the left there is some differently textured snow and multiple cabins along with some other wooden objects.
.

Why can't I use LightMapProbes without the LightMapGI Node? I don't want to use the shadow-baking, I just need the global illumination!

This is something I though about for quite a while. I keep wanting to use some kind of global illumination and the LightMapProbes are a perfect fit for that. One can place them whereever useful and their customizability makes them an incredibly useful tool! When there is a red wall, I sure want to put a LightMapProbe there, so that the lighting can reflect that reflection there.

But nope, that's not how it works! When you want to use LightMapProbe, you MUST use it with the LightMapGI Node, which is mostly used for baking shadowmaps. That works great for small scenes like insides of houses and such, but it does not work with a large terrain for example. This means that we have loads of lighting methods for small scale scenes (VoxelGI, LightMapGI, ReflectionProbe) but for larger areas we are kinda stuck with SDFGI which only works on the Forward+ renderer.

SDFGI is great and all, but unfortunately it is not yet ready for large scale games I feel and its limitation to Desktop platforms really limits its scope.

Imagine how cool it would be if we could do this in a large scale world:

  • Use a ReflectionProbe for general treversal (that's what The Legend of Zelda:Breath of the Wild and Tears of the Kingdom does too btw!)

  • And use a multitude of LightMapProbes for smaller areas like towns and castles on the overworld to make for better global illumination.

TLDR: I feel that the usage of LightMapProbes and their lighting functionality should be expanded beyond the use in combination with the LightMapGI Node. It could allow for better lighting in large scale worlds.

1

When animating my character in blender, I get somewhat smooth animations. I also made sure to use that cycles modifier so that it always knows how to interpolate the transform values

But when importing this model with the animations reguardless of the file type (.blend or .gltf / .glb) the animations don't loop very well

Does someone know how to fix this?

52
submitted 2 months ago* (last edited 1 month ago) by Smorty@lemmy.blahaj.zone to c/linux@lemmy.ml

The messages here are mostly in German, but I'll try to translate mist of it:

**dpkg:** Error when editing the package linux-image-6.9.7+bpo-amd64 (--configure): <<Installed posts installation script of the package linux-headers-6.9.7+bpo-amd64<<-subprocess returned error code 1 **dpgk:** dependency error hinders configuration of <that Linux header package>: linux-headers-6.9.7+bpo-amd64 depends on linux-image-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1) | linux-image-6.9.7+bpo-amd64 -unsigned (= 6.9.7-1~bpo12+1); but: Package linux-image-6.9.7+bpo-amd64 is not configured yet. Package linux-image-6.9.7+bpo-amd64-unsigned is not installed. **dpgk:** Error while editing the Package linux-headers-6.9.7+bpo-amd64 (--configure): Dependency problem - remains unconfigured **dpkg:** Dependency problem hinder configuration of linux-headers-amd64: linux-headers-amd64 depends on linux-headers-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1); but: Package linux-headers-6.9.7+bpo-amd64is not configured yet. **dpkg:** Errow while editing package linux-headers-amd64 (--configure): Dependency problem - remains in configured Errors occurred while editing these: linux-image-6.9.7+bpo-amd64 linux-headers-6.9.7+bpo-amd64 linux-headers-amd64

I really hope someone can help me out here..

EDIT: I kinda forgot to actually mention my problem. When booting nornall, I get stuck at a lonely white blinking cursor on a black screen, so startx seems to make some problems. I enter a TTY and run startx and this is what I get when running startx:

output of startx

SOLUTION

  • Uninstall your current nvidia driver (for example using sudo apt remove nvidia-driver on Debian)
  • Install the headers for your kernel. your kernel you can check rather easily by running neofetch
  • Install the headers required for your kernel. Do that by listing all packages with your kernel name in it. For example like this: apt list *6.9.7+bpo*
  • reboot, install your nvidia driver again and rovoot again. Should be done.
1

Exactly what the title says. It's under MIT lisence and currently being approved by the moderators of the AssetLib. The project is currently very simple and contributions are very welcome! image of the tool window

34
submitted 2 months ago by Smorty@lemmy.blahaj.zone to c/canvas@toast.ooo

Is this a feature or just another bug on the canvas?

Also right now it just keeps on trying to load the canvas while it all stays white. "Not cached" it says, but it just waits right there...

8
submitted 3 months ago* (last edited 3 months ago) by Smorty@lemmy.blahaj.zone to c/budgetaudiophile@lemmy.world

This is more of a general audio question, but still relevant I feel. I have had my HD 600 for about 5 years now and noticed channel imbalance sneaking in slowly. Now it is noticable, but not too bad just yet. I was hoping for more expensive headphones to not have these issues, but apparently I was wrong. Is this just something one has to get over, or is there some secret sauce to prevent this from happening?

I have now gone through some classic budget IEM recommendations as well and they have all had severe cases of channel imbalance in a very short timespan: Salnotes ZERO (about 3 months) Moondrop Chu (about 0.8 months) KZ ZSN Pro X (this one took 6 years to get channel imablance actually)

Will I just have to get new headphones now? I'm eyeing those Beyerdynamics everyone talks about (DT 770 pro).

EDIT: Also, I have found that it tends to be mostly the harsh frequencies which shift over to one side, so when adjusting the balance in some settings, it shifts all the other frequencies out of balance while fixing the 4000 - 8000 into the right position. Just something I observed.

64
Getting a rule mask <3 (lemmy.blahaj.zone)

Screenshot of various amazon listings of eye masks for sleeping. They all have cutesy kidish design. One of them stands out, as it is not a cute eye mask for sleeping, but a blindfold marked as sexy with a view from a womans back wearing it. The unfitting blindfold is meant to be interpreted as being funny. Please find it funny.

162

Description: Microsoft ad with a man on the right doing a hand sign associated with star trek and wearing a white t-shirt and black glasses with thick borders. On the left the text reads white on black " Resistance is futile - get AI-ready with Azure" Blue button says "learn more".

7

I am trying to install Astro Vim and after installation, I get prompted with a big block of lua errors. I asked some chatbot for what this might mean and it said that it's probably due to an outdated version of nvim... I got the latest 0.10.0 stable. Does someone know on why this might be happening? I get a very similar error when installing nvchad. Here is the output from nvim once I open it

Error detected while processing /home/marty/.config/nvim/init.lua:
E5113: Error while calling lua chunk: vim/_init_packages.lua:0: module 'vim.uri' not found:
        no field package.preload['vim.uri']
        no file './vim/uri.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/luajit-2.1/vim/uri.lua'
        no file '/usr/local/share/lua/5.1/vim/uri.lua'
        no file '/usr/local/share/lua/5.1/vim/uri/init.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/lua/5.1/vim/uri.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/lua/5.1/vim/uri/init.lua'
        no file './vim/uri.so'
        no file '/usr/local/lib/lua/5.1/vim/uri.so'
        no file '/home/runner/work/neovim/neovim/.deps/usr/lib/lua/5.1/vim/uri.so'
        no file '/usr/local/lib/lua/5.1/loadall.so'
        no file './vim.so'
        no file '/usr/local/lib/lua/5.1/vim.so'
        no file '/home/runner/work/neovim/neovim/.deps/usr/lib/lua/5.1/vim.so'
        no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
        [C]: in function 'require'
        vim/_init_packages.lua: in function '__index'
        vim/loader.lua: in function <vim/loader.lua:0>
        [C]: at 0x5586658aa190
        [C]: in function 'require'
        vim/_init_packages.lua: in function '__index'
        ...marty/.local/share/nvim/lazy/lazy.nvim/lua/lazy/init.lua:61: in function 'setup'
        /home/marty/.config/nvim/lua/lazy_setup.lua:1: in main chunk
        [C]: in function 'require'
        /home/marty/.config/nvim/init.lua:18: in main chunk
E484: Can't open file /usr/local/share/nvim/syntax/syntax.vim
1

Is there any way to run a given string at runtime? I have tried to write something like this by creating a new node and attaching a new script to it, and I have gotten this far:

var new_node:Node = Node.new()
add_child(new_node)
var new_script:GDScript = GDScript.new()
new_script.source_code = "extends Node\nfunc run():\n\t" + script_to_execute
print(new_script.source_code)
new_node.set_script(new_script)
pressed.connect(new_node.call.bind("run"))

This gets an error (but not a crash) when hitting that last line:

emit_signalp: Error calling from signal 'pressed' to callable: 'Node::call': Method not found.

This is pretty weird, as a Node should always have access to the method "call". Does someone have an idea on how to solve this / their own idea on how to implement runtime code editing and executing?

123

Screenshot from the game "A life, Beginning & Always" which I'm pretty sure is a gay visual novel in which you can also be trans. The image depicts someone holding a twenty dollar bill and the desciption below says "He reached into his pocket and pulled out a clean twenty-dollar bill. It crinkled in his hand as he held it up to you."

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Smorty

joined 1 year ago