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Tell us what game you are currently, or recently played, greater than 6+ months old.

If the game happens to be on sale, a link would be a plus.

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This game made me feel like the captain of a space ship. There was nothing like it at the time it was released, and even now I have not experienced any other game making me feel this way. I loved Fallout 3 too, but Mass Effect had something special. It was so well crafted, I listened to every dialogue of every NPC. The characters are so memorable with amazing voice acting. The Citadel is the best city in video games, felt really alive. Most sidequests add to the story instead of just padding the gameplay time.

After playing the game, I wondered how Star Wars (movies) sucked so badly, when a video game could create a much more interesting sci-fi world and story.

Unfortunately Bioware is no longer the same company.

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The real-time chess of the different character classes in Bad North is truly incredible. I love how height makes a real advantage (or disadvantage if too close!) for archers' physics-driven arrows, all the details (despite being a minimalist game) like arrows getting stuck in targets' shields, your choices in what weapon specialties you can assign, the fluid and organic character movement and fighting, etc.

You also really come to care about your soldiers' survival since the death of squad leaders is (typically) permanent, so loss is extremely emotional, especially given how they're customizable with different items. And—like the world's greatest jigsaw puzzler, Glass Masquerade—almost any screenshot from the game could be made into a wallpaper, so that's awesome.

For those who have never played this game, it was just on sale at GreenManGaming for <$3 (IsThereAnyDeal rocks!). It was also given away via Epic Games some years ago, which is how I've been revisiting it.

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cross-posted from: https://lemmy.zip/post/46035991

Good Day good people.

I am looking for some more examples of Video Games where there is a plot, but for one reason or another, the result of the plot is that nothing happens. My criteria for this is fairly lax on the "how" but in some sense, by some definition by the end of the game, absolutely nothing has happened. I'm hoping some of you fine people may be able to identify some instances of such a thing.

Examples (I've chosen to spoiler tag everything as just being listed gives away certain plot elements. All examples given here are niche titles from over 15 years ago).:

  • Ace Combat 3: Electrosphere (specifically the Japanese release): Huge inter-corporate conflict with several different factions and paths you can follow. One you go through all the different endings, the game reveals that it's just a simulation made by one guy to make sure no matter what happens in an upcoming conflict; your character, an AI, will kill the dude who cucked him.
  • Persona 2: Innocent Sin: You spend the whole game fighting Nyarlathotep to prevent him and the Nazis from destroying the world. At the end of the game, you fail and choose to abort the timeline and erase everyone else's memories, leaving the main character stranded in the doomed timeline.
  • Drawn to Life: The Next Chapter: This is the most boring way for this to play out IMO as it's just a straight coma twist

So please. Let me know any and all games you can think of where the end result of the plot is that nothing happens. The more ridiculous, the better!

(Sorry, for repost. I didn't know about the crosspost feature)

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submitted 1 week ago* (last edited 1 week ago) by popcar2@programming.dev to c/patientgamers@sh.itjust.works

I never got around to playing the DS Castlevania games since I never owned a DS, and the emulators aren't the best experience because of its awkward portrait mode and touch controls. Recently though, I picked up the Castlevania Dominus Collection on my Switch and wanted to gush about it a little.

Order of Ecclesia is fantastic. Almost 20 years later, it aged incredibly well even compared to modern Metroidvanias. You could say the same for any RPG Castlevania game, but still. It's a great take on the Castlevania formula but manages to be unique enough to feel fresh.

For one, this doesn't take place in one big map. It's split up into multiple smaller areas connected with a world map, which is pretty different compared to entirely taking place in one castle. Areas can still be massive and have a lot to explore though, and there's a lot of side-quests you can finish to help the villagers across many areas.

Also, Shanoa's playstyle is heavily magic-based. At the start you can conjure up weapons to attack normally, but over the course of the game you'll be exclusively using spells and exploiting elemental weaknesses on enemies. Similar to Dawn of Sorrow and the newer Bloodstained, you gain new spells from enemies you kill which is a great mechanic.

Side note, I'm in love with Shanoa's design in this game. It's a shame it had to be a DS game because it doesn't quite show in the pixel art, but she's probably the coolest MC in any Castlevania game. Very different to your typical "Die Monster!" protagonist.

Order of Ecclesia is also notably really tough. I was having a much harder time compared to Symphony of the Night or Dawn of Sorrow. Checkpoints are few and far between, and bosses can be such a pain in the ass with really high HP and enough damage to kill you in 3 hits. The game is also very stingy on money so you can't just keep buying potions to use in hard fights, I was constantly broke and had to manage my resources well.

Overall, fantastic game. Highly recommended if you're into Metroidvanias or never got around to playing it. It's an S tier Castlevania game.

I also want to give a shoutout to Konami. I hate their business practices and pachinko machines, but I have to give credit where due, this is the best retro collection of games I've ever bought. It has everything. Built-in achievements, a music player for each track in every game, hundreds of high quality concept arts, scanned user manuals for each language, high quality versions of covers and promotional material... You can even switch each game's region between US and EU for its subtle differences.

Like, you can even choose tracks you like in the main menu and place them in a playlist, then shuffle it. They put so much effort into this and it really shows. It's a game preservation miracle. Serious props to the creators.

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submitted 1 week ago* (last edited 1 week ago) by the16bitgamer@programming.dev to c/patientgamers@sh.itjust.works

Ran across this in a discussion about Nintendo's Virtual Game Cards and Key Cards.

For myself it's

Physical > Perpetual Digital (GOG) > Key Cards (Switch 2) > DRM Digital (Steam/PS3/Xbox 360) > Account DRM Digital (PS4/Switch/Xbox One) > System Locked Digital (3DS/Wii U) > GamePass > Streaming Games (Amazon Luna/Stadia)

For some context.

While Key Cards are digital they are not tied to hardware which means so long as the servers are still running the game can be downloaded and played... presuming no additional authentication is required.

DRM Digital is bellow that since services like Epic Games, and Steam still require re-authentication from time to time. Though Steam is getting better thanks to the Steam Deck.

GamePass is low because it is the same as Game Rental. You don't own the game. Good to try never to own.

On that note, physical games with download codes inside don't even get a place on my list. Got tricked into buying Patapon 2 this way and I always read the games fine print ever since.

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Give me your favourite OSTs, individual tracks, whatever.

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With all secret shells, hearts containers and 0 deaths. Was a fun experience but a challenge I will not do again.

Was intending on playing links awakening again. But I happened to do so since I just got a switch lite and was trying out some games on it. Then I got sucked back in.

Such a classic game

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I have finally gotten around to play my proposed challenge where magic completely replaces weapons.

Here's a breakdown of the limitations I set for this run:

  • I can't use weapons or drink estus flask. I decided to ban the latter only after 2 hours of the run.
  • I can't level up any stats except Attunement, Intelligence, and Faith. I can't wear items that increase my HP.
  • I can't wear equipment that increases my poise.

This way I plan to beat all the bosses in the game, hopefully even in the DLC (but that one will be tough...). I also want to replicate another challenge I did years ago - to complete the catacombs using Force as my only offensive spell.

So far I've completed the easiest part of the game - the bells. I don't expect much trouble before the Great Soul hunt though.

Some thoughts on what I already experienced:
Magic is more than enough to go through the early stages of the game, I basically never had to think about my spell uses, and I tend to kill every enemy on my way. No need for Dusk's ring either, fortunately. With that said, I HATE how much soul arrows miss! It's enough for an enemy to move a little and that damn "homing" projectile flies pass them. I rely on Combustion much more than I expected to lol.

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submitted 4 weeks ago* (last edited 4 weeks ago) by overload@sopuli.xyz to c/patientgamers@sh.itjust.works

The game is quite long for how limited the gameplay is. Combat had an interesting rhythm gimmick but it should have been a 5-6 hour, tight experience, not 10-12. It really outstayed its welcome for me given that the game is just combat arenas and cutscenes.

Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn't feel like there was any reason to use different combos than 2 or 3 that worked fine.

I end up with the feeling that the hype around the game comes mainly from the unfair closure of a studio that did something that wasn't just following trends.

People hold the game up as an example of what's wrong with the cash grabbing nature of big publishers in the industry, but I just don't think it's a good game at all.

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cross-posted from: https://lemmy.zip/post/43848035

I think I blushed irl... Poor undead could'nt get to the end of that dialogue.

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23 games + 1 DLC^[I nearly bought Blades of Time Limited edition, then I saw that I already had the base game in my library. It's one of the things that pisses me off with GOG, it won't say you own the game if you have the base/deluxe/platinum/definitive/whatever edition but are looking at a different version, and will gladly let you buy it again] for R$180 (~32 USD)

I know some of those aren't exactly bangers, or might just barely be considered good, but I ~~won't even play them all anyway^[I really need to get my shit together and start playing instead of just buying]~~ enjoy looking at subpar games from time to time

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cross-posted from: https://piefed.blahaj.zone/post/133669

Years ago I've completed Dark Souls 2 using only magic (sorcery + pyromancy) - so no weapons at all. It went surprisingly smooth although I ended up not going to DLCs. > > I'm thinking on doing this for the first installment but I have some doubts: >

  • First, is it even possible to beat Four Kings with spells? On my first playthrough I tried to beat them with magic and it went really poorly. I'd prefer not to repeat this experience... >
  • Second, are locations like Duke's Archive and Oolacile even doable with spells? With the sheer amount of enemies with high magic resistance, they sound like hell, especially given that we don't have any magic restoration options from DS2.
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I can only afford the time to play one of them, which one should I play?

Many YouTubers seem to prefer BotW. But most reviews say TotK improves nearly everything.

I prefer easier combat and less complexity. Is there one that would be more enjoyable for me?

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I always loved retro-style games, long before I learned that they're considered retro. I'm not sure what makes them so fun but they completely dominate my gaming nowadays.

Naturally, I became curious about the games that had inspired my favorite titles. I tried many of them, and eventually came to a conclusion: most of the time, retro games are nothing but a historical curiosity.

Ultima 4 has fairly unique concept but falls flat with its roleplaying feeling forced, its bland gameplay and its setting with no originality whatsoever.
Compare this to Moonring. Gameplay rivals many modern roguelikes (the classic definition, so Brogue, not Isaac), great setting that sucks you in immediately, and so so many mysteries.

Ambermoon pretends to be an open world RPG but is actually a linear RPG-lite with combat feeling more like a puzzle (and a wrong solution punishes you by 15 mins of you and your opponents missing each other every turn).

That's not to say that retro games aren't important - the modern indies are standing on the shoulders of giants. Yet I can't say that retro games worth the trouble of getting into them, compared to the polished modern indie titles.

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submitted 1 month ago* (last edited 1 month ago) by BurntWits@sh.itjust.works to c/patientgamers@sh.itjust.works

Edit: it looks like the banner is incorrect. On the front page of steam it’s the right dates and says summer, but when I click on it to see all the sales it says spring with the dates for the spring sale. It’ll probably get fixed soon.

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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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