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submitted 1 month ago* (last edited 1 month ago) by Cricket@lemmy.zip to c/linux@lemmy.ml

Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & "FEX" translation of x86 to ARM) to be released in early 2026. No prices yet.

I'm trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.

First, I've read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.

Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.

Third, I wonder what the implications of Frame's x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I'm very unfamiliar with what's going on with either of these efforts, so I may be way out on a limb here.

What do you think about all this?

Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/

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[-] Dettweiler42@lemmy.dbzer0.com 4 points 1 month ago

I still love my Index, but I'm 100% buying the Frame when it comes out. I haven't tried the Index on Desktop SteamOS yet. I should do that. The groundwork for Linux and VR has likely already been laid out.

[-] utopiah@lemmy.ml 3 points 1 month ago* (last edited 1 month ago)

Yes but ...

  • no hand tracking
  • no color passthrough
  • no hardware upgrade
  • no WebXR
  • no new VR proper content

Still, it's good obviously, not having to rely on BigTech. This was also possible before though as I pointed out in https://lemmy.ml/post/38899489/22202786 with e.g. Lynx XR1, as a rooted Android standalone HMD with no account required.

Anyway IMHO the big questions for VR on Linux more broadly is what changes upstream on KDE in terms of immersive UX? Is KDE Plasma becoming a VR graphical shell? Does it have 3D widgets? Does it impact freedesktop in any way?

Edit : I have a SteamDeck since its out, Lynx XR1, etc so I absolutely want Linux VR and FLOSS XR to succeed. In fact I even gave a talk at FOSSXR years ago about that, fact did it twice. Still it doesn't mean I can't be disappointed by those points. I like Valve, I want to give them money, that doesn't mean I can't be objective. You might have different requirements, that doesn't mean you shouldn't compare to alternatives which have existed for years.

[-] Palacegalleryratio@hexbear.net 3 points 1 month ago

To be fair I wouldn’t buy one of those to run Linux, and it’s not a extremely hard to see why the average consumer wouldn’t want to buy this to run Linux either:

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[-] rsolva@lemmy.world 2 points 1 month ago

Valves choices the last few years are making me more optimistic that a Linux phone ecosystem could grow and improve. Sideloading APKs on an ARM-based easy-to-use linux system? Nice! It is possible using Waydroid etc today, but it is not very polished.

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[-] jaxxed@lemmy.world 2 points 1 month ago

are there any linux WMs that provide a good desktop experience with VR headsets yet? I'd love to get a niri like scrolling experience with goggles - although it would make meetings weird.

[-] geneva_convenience@lemmy.ml 2 points 1 month ago

I'm a bit surprised that Quallcom doesn't have a custom XR3 chip yet and Valve used the Snapgdragon8 Gen3

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this post was submitted on 12 Nov 2025
391 points (99.7% liked)

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