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submitted 5 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world
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[-] Voroxpete@sh.itjust.works 0 points 5 months ago

I bailed on Dishonoured for one very specific reason; the morality system.

Dishonoured is, in my opinion a spectacular example of game design, and an equally spectacular example of how to break your game design by not understanding the way players interact with the tools you give them.

Dishonoured is a stealth game. It's also a game with a superb combat system, and a really fun and exciting set of powers for the player to enjoy using. These things can, sort of co-exist, if somewhat uneasily. But then you add the morality system.

The morality system, in effect, punishes you for playing the game in a non-stealthy way. Or, more specifically, for playing with the wrong kind of stealth. The morality system wants you to ghost the whole game, slipping past every opponent without the slightest evidence you were ever there. But doing that means not engaging with most of the powers and any of the combat.

Having the option to follow a ghost playstyle is great. But when the game sets up a bunch of really fun mechanics, then punishes you for engaging with those mechanics in exactly the way they were designed to be engaged with, that just sucks.

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[-] CaptainBlinky@lemmy.myserv.one -1 points 5 months ago

I wanted that game to have good stealth mechanics, but it honestly didn't. Start up the game, stealth into some shadows. Find a trash can, throw it 50'+ away from you and watch as every enemy within earshot runs directly at you.

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[-] Flamekebab@piefed.social -1 points 5 months ago

I think I'm the only person who played through the entire game and didn't like it. Yes, yes, I should probably have quit but I'm a bit of an optimist and hoped it would get better.

It felt to me like the game really didn't want me to kill anyone. However it had any number of fun ways to kill people and then scolded me when I was naughty enough to (gasp) use them!

Also the rats were bizarrely low poly compared to everything else. Odd gripe, perhaps, but given how crucial they are to the setting it felt strangely shit.

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this post was submitted on 14 Nov 2025
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