150
submitted 4 months ago* (last edited 4 months ago) by setsneedtofeed@lemmy.world to c/gameart@sopuli.xyz
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[-] Crackhappy@lemmy.world 44 points 4 months ago

It too me wayyyy too long to understand what direction her body was facing.

[-] ulterno@programming.dev 24 points 4 months ago

I am 2 minutes in and still don't understand what kind of position the right leg is in.
Also, is that big red thing, some kind of corpse of a weird enemy monster thingy?

[-] BurgerBaron@piefed.social 13 points 4 months ago

It looks like a reject AI gen, impressive.

[-] Zorque@lemmy.world 15 points 4 months ago

Well, it was the 90s, so Rob Liefeld probably consulted. Which would explain the weird body positions and lack of feet.

[-] DragonTypeWyvern@midwest.social 1 points 4 months ago* (last edited 4 months ago)

Artists are allowed their creative liberties ya philistines... Is what I would say if I knew where her right leg went but it is genuinely confusing for no reason

[-] snugglesthefalse@sh.itjust.works 2 points 4 months ago

Looks like it goes behind the closest segment of what I'm half assuming is a red tachikoma

[-] Eldritch@piefed.world 9 points 4 months ago* (last edited 4 months ago)
[-] cliffracer_cloaka@piefed.social 24 points 4 months ago

It was a PS1 game though, PS2 released in 2000.

[-] banazir@lemmy.ml 14 points 4 months ago* (last edited 4 months ago)

I had that game! It was tough, but really good. Looked and played great. My dumb ass sold it off at some point, and I regret that.

[-] Eldritch@piefed.world 5 points 4 months ago* (last edited 4 months ago)

Still have my copy. But not spun it up in years.

[-] Hadriscus@jlai.lu 13 points 4 months ago

That is so ridiculously sexist. But in 97, I was a kid... and I remember very well any feliminine figure being sexualized, on magazine covers and such. Tomb Raider, Heavy Metal...

[-] aeronmelon@lemmy.world 11 points 4 months ago

Even the Fuchikoma has a huge ass.

[-] Agent_Karyo@lemmy.world 10 points 4 months ago

Never knew there was a Ghost in Shell game.

I wonder if you can play it on PC with an emulator using M+KB?

[-] bhamlin@lemmy.world 7 points 4 months ago

It'll be tough. If I recall correctly, it didn't use the analog controls. You used L1 and R1 to turn, and vertical aiming was done doom style (i.e. the game did it for you).

This is a game that needs a modern remake, and we will never get one. This game is why the fuchikomas disappeared and we see tachikomas now. Legal bullshit.

[-] mojofrododojo@lemmy.world 2 points 4 months ago

This is a game that needs a modern remake, and we will never get one. This game is why the fuchikomas disappeared and we see tachikomas now. Legal bullshit.

what what? guess I'm just a casual because I never knew this. what's the difference, and was it like, production company changes or what?

[-] bhamlin@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

I don't remember the specifics, but the production circumstances of this game are why the mechas changed, and I think someone still owns some of the IP associated with this game. And they're just... sitting on it.

But they changed from the spider bots (fuchikoma) to octopus bots (tachikoma) as a result of the legal drama. Real talk, not much difference aside from what they call them, and the color. And in stand alone complex the octopus bots had a sticky web they shoot. ¯\_(ツ)_/¯

[-] mojofrododojo@lemmy.world 2 points 4 months ago

as a result of the legal drama.

sounds like carl macek shit.

[-] RobotFK@lemmy.blahaj.zone 6 points 4 months ago

There are multiple. I played the one on an Emulator where you controlle tachikoma and it's a nice short experience (if you use quick saves for the bosses like me)

[-] TachyonTele@piefed.social 5 points 4 months ago* (last edited 4 months ago)

Of course you can remap the controlls. I don't think there's an emulator that doesn't have keybinds. I recommend duckstation for ps1 games.

Vimms lair probably has the game info.

[-] ICCrawler@lemmy.world 10 points 4 months ago

While the artist is just genuinely crap here, the sexy look is actually on brand for the series. Masamune Shiro, the illustrator and writer of the original Ghost in The Shell Manga, was also a pin-up artist and had his own (rather fucked up) hentai mangas. Actual GitS comic issues had pin-up art.

[-] apftwb@lemmy.world 6 points 4 months ago
[-] Bosht@lemmy.world 1 points 4 months ago

Also love that she has this 'Big AsF' gun and he's like 'oh hello, just a pistol for me thanks!' lmao

[-] DragonTypeWyvern@midwest.social 2 points 4 months ago

Not a man who needs compensation

[-] FluorideMind@lemmy.world 1 points 4 months ago

Batou looks like a raging creep.

[-] bhamlin@lemmy.world 4 points 4 months ago

I mean, if you lost your dingle in the war you'd be creepy too.

this post was submitted on 14 Dec 2025
150 points (96.9% liked)

Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

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